improvements to imfimary/med ward

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yay

nay
6
30%
maybe
8
40%
yes, with changes(reply in post)
6
30%
 
Total votes: 20
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111none
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improvements to imfimary/med ward

Postby 111none » Sat Feb 23, 2013 5:17 am

I know this is a later issue, but as prisoner health and disease gets factored in, would it be possible to add a surgical section to the med ward? And equipment to see how bad the prsioners hurt (ie; x-ray, MRI, CT scans and the like. These would be highly priced of course) also ad a surgeon and surgical room to accomidate prisoners with health problems (and potental for contraband) we would need a sugical bed, suregon, maybe sometime of contaminant building material? my last suggestion is add a autopsy room, as wich if someone dies, the cause of death can be determined.(maybe they get moved here, and then to mourge/creamoutrium if implemented.)[/url]
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Postby 111none » Sat Feb 23, 2013 5:19 am

Also forgot to add these need to be unlocked via research
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christopher1006
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Postby christopher1006 » Sat Feb 23, 2013 7:19 am

From what I understand, the morgue slabs may be the start of autopsy tables. In the object folder you can see a heart beat monitor so while I don't think it'll get to the point of hospital grade equipment the medical war will be getting it's upgrades.
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Postby Bureaucromancer » Sat Feb 23, 2013 8:06 am

I tend to think this is complication for it's own sake in a way that doesn't have a lot of benefit. Honestly no real prison is going to go all that far beyond the basics given that thing can be fobbed off onto real hospitals; I'd think that having some level of injury that requires transport off site, and appropriate escort would be more interesting from a gameplay perspective anyway. On which note, a more detailed injury system and/or some way to revive prisoners with 0hp if the response is quick could be fun.
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Postby Parker22 » Sat Feb 23, 2013 10:08 am

I think it might be going a bit too far off the main purpose. Unless there is a way to factor in prison life or breakouts etc. evil doctor villains using radioactive x ray devices to create a mega bomb, for instance. Too much? :)
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Postby LennyLeak » Sat Feb 23, 2013 12:11 pm

Bureaucromancer wrote:I tend to think this is complication for it's own sake in a way that doesn't have a lot of benefit. Honestly no real prison is going to go all that far beyond the basics given that thing can be fobbed off onto real hospitals; I'd think that having some level of injury that requires transport off site, and appropriate escort would be more interesting from a gameplay perspective anyway. On which note, a more detailed injury system and/or some way to revive prisoners with 0hp if the response is quick could be fun.
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Postby Shrike30 » Mon Feb 25, 2013 12:36 am

Prisons (near where I live at least) have medical sections that take care of basic and regular needs, up to and including things like dialysis (a fairly complicated but also very frequent and expensive procedure, so logically something a prison would try and do internally to control costs), but serious injuries and specialty needs (including advanced imaging like CT and MRI) result in prisoners being sent off-site in the custody of a couple of guards to the hospital or specialist. In cases where the patient is admitted to a hospital, that can result in the patient having to stay there under guard for significant periods of time. Maintaining the kind of equipment and staff specialists necessary for advanced definitive medical care is really beyond the purview of a prison.

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