Guard towers and snipers
Moderator: NBJeff
Guard towers and snipers
because i read some where about some prisoners being esape artists not in the game currently but in future updates so the solution could be guard towers and lookout postions and maybe some snipers with tranquilisers to take the people who could escape past fences and walls. this is incase of escape artists being put into the game other than that i dont see a use for the snipers or thelookout towers because thats what cctv for
AAXIUM
- christopher1006
- level5
- Posts: 1019
- Joined: Sat Jul 28, 2012 9:01 pm
I'd like to add rubber rounds, tiny chance of killing but normally stuns and is instantly effective. Lethal rounds as well for instant effectiveness but a much higher chance of killing the prisoner. If you're going to have tranquilizers one might as well cover the spectrum. Even though gaurd towers and snipers have been suggested I still would love to see them as it's a big part of prison movies.
Yes, that is a penguin with rabies. Deal with it.
I would like to see guard towers and riflemen on it. (would not call them snipers, really... they are no snipers just because of a scoped rifle)
Yesterday I watched "Felon", a very good "prison movie" where rubber balls where used...well...often and very effectively.
Would be surprised if the devs would not implement towers and shooters later, really.
Yesterday I watched "Felon", a very good "prison movie" where rubber balls where used...well...often and very effectively.
Would be surprised if the devs would not implement towers and shooters later, really.
Given how the devs have talked about the game at conferences and in the alpha videos, I'd be quite surprised if such a feature weren't already in their plans. Part of the reason escape tunnels haven't been included in the release versions yet is because, while cool and quite functional, there's no way to counter them as a player.
Check out this video: http://www.youtube.com/watch?feature=pl ... 7k#t=1277s
The link is around when he starts talking about the freedom need and tunnelling, but do watch the whole thing. Among features mentioned are dogs (for sniffing out tunnellers; who knows, maybe they could be used for more thorough cell searches too), riots (still kinda broken), paramedics, only guards opening certain doors (quite broken), watchtowers (if I recall correctly), and even schools and visitation rooms.
Check out this video: http://www.youtube.com/watch?feature=pl ... 7k#t=1277s
The link is around when he starts talking about the freedom need and tunnelling, but do watch the whole thing. Among features mentioned are dogs (for sniffing out tunnellers; who knows, maybe they could be used for more thorough cell searches too), riots (still kinda broken), paramedics, only guards opening certain doors (quite broken), watchtowers (if I recall correctly), and even schools and visitation rooms.
Yeah, this might be beta stuff. Enhancing the detail.
Unless you would need a behaviour to get past the guards in the towers, that might be worth doing in the alpha?:
Prisoner disguising as a guard or worker (or nurse) beating and stealing uniform. (Hmmm that nurse looks a bit butch)
Prisoner camo-think of walking storage boxes, trees with feet...
Tunnelling
Er catapults (who knows eh)
So perhaps the core mechanic might be that each prisoner is in the lookout for a 'shopping list' and multiplied by freedom points to give chance of success.
Would need to give the prisoner opportunities to collect the items, through laundry, workshop, kitchen, store room places, I guess
Unless you would need a behaviour to get past the guards in the towers, that might be worth doing in the alpha?:
Prisoner disguising as a guard or worker (or nurse) beating and stealing uniform. (Hmmm that nurse looks a bit butch)
Prisoner camo-think of walking storage boxes, trees with feet...
Tunnelling
Er catapults (who knows eh)
So perhaps the core mechanic might be that each prisoner is in the lookout for a 'shopping list' and multiplied by freedom points to give chance of success.
Would need to give the prisoner opportunities to collect the items, through laundry, workshop, kitchen, store room places, I guess
- christopher1006
- level5
- Posts: 1019
- Joined: Sat Jul 28, 2012 9:01 pm
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