Suggestion: New Object: Front Gates
Moderator: NBJeff
- christopher1006
- level5
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The problem with prisoners not being able to go through normal doors with even their bare fists is that all you have to do is surround the prison with fencing and set permissions to none and you've officially defeated the purpose of everything in the game.
Yes, that is a penguin with rabies. Deal with it.
- 111none
- level4
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- Location: Wangjing, Beijing, Peoples Republic of China
NathanChambers wrote:That would be awesome, at the moment my guards and workers seem to take the LONG way round to the delivery section. Sigh, I suppose this is alpha.
well...that issue may never be solved..... i hate some AI's, i call them AS as artificial stupid.
With the sincerest regards,
111none
111none
- christopher1006
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- level0
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I think a front gate is a great idea.
I have a couple of staff doors in my fence right next to the delivery area. Right now the guards bring in the new prisoners through these and escort them through the kitchen and canteen all the way to the holding cell which i built on the left side of the map.
It would be great to able to set different routes for different staff, like patrols work now.
- Route "escort new prisoners"
- Route "cook picks up deliveries / dumps garbage" (same for the workers)
- Route "visitors"
Plus the ability to define staff doors as "visitors only" for example, which means a guard needs to come and escort the visitors inside. The rest of the staff will ignore this door. Other doors could be "cooks/workers only". This would clean up a lot of chaos i think
I have a couple of staff doors in my fence right next to the delivery area. Right now the guards bring in the new prisoners through these and escort them through the kitchen and canteen all the way to the holding cell which i built on the left side of the map.
It would be great to able to set different routes for different staff, like patrols work now.
- Route "escort new prisoners"
- Route "cook picks up deliveries / dumps garbage" (same for the workers)
- Route "visitors"
Plus the ability to define staff doors as "visitors only" for example, which means a guard needs to come and escort the visitors inside. The rest of the staff will ignore this door. Other doors could be "cooks/workers only". This would clean up a lot of chaos i think
AegisPrime wrote:A POW camp sound like a really cool mod actually - Prison Architect: The Great Escape
Having non-violent prisoners all collaborating in an escape attempt (making stuff they need in the workshops, distracting guards, forging documents etc. etc.) would be *awesome*
Do it!!
ESCAPE?! I want to build/run it..lol!
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m_koch wrote:I think a front gate is a great idea.
I have a couple of staff doors in my fence right next to the delivery area. Right now the guards bring in the new prisoners through these and escort them through the kitchen and canteen all the way to the holding cell which i built on the left side of the map.
It would be great to able to set different routes for different staff, like patrols work now.
- Route "escort new prisoners"
- Route "cook picks up deliveries / dumps garbage" (same for the workers)
- Route "visitors"
Plus the ability to define staff doors as "visitors only" for example, which means a guard needs to come and escort the visitors inside. The rest of the staff will ignore this door. Other doors could be "cooks/workers only". This would clean up a lot of chaos i think
Setting specific routes for prisoners/ workers and visitors might be overkill (which is saying a lot for a game where we have to position the warden's office furniture).
I think it would be more intuitive if "Prisoner Drop Off" and "Visitor Entry" were their own lots, and "Deliveries" were just food and building supplies. That way you can direct the incoming supplies to places that better fit your design, without have to draw lines everywhere.
BTW, I always put my warden's chair in one corner, and his desk in another (in facing the wall). I like to think my Feng Shui is causing him to constantly pace.
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- level3
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Another way would be that Guards don't escort prisoners through "Staff Only" areas. I don't know about the rest of you but I have two doors exiting out of my prison. One through the Storage and the Main (Guarded) entrance. I constantly have family going through the Storage area which annoys me because a guard has to move to open the Staff Only doors for them instead of the Guard at the entrance doing it.
So if only staff would pathfind through staff only areas and guards wouldn't pathfind through a Staff Only area when they're escorting prisoners I think it might fix most of the issies
So if only staff would pathfind through staff only areas and guards wouldn't pathfind through a Staff Only area when they're escorting prisoners I think it might fix most of the issies
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LadyofHats wrote:what about an option for each door marking who can or should, or shouldnt pass it. so that it will open automatically for certain people but not for others.. maybe you could unlock it after getting the security room
Probably owing in large part to its descent from Subversion, Prison Architect takes a kind of systems-level approach to things. Locked doors open because there is a key. Prisoners can potentially steal the key, and escape. This makes sense both from a gameplay perspective (there is a balance between easy movement for staff and easy movement for prisoners) and from a systems-level point of view (doors have keys). Can you explain how automatically opening doors work in light of both of these concerns?
xander
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