[SUGGESTION] different types of prisons

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Want more types of prisons?

yes ( love to have more of a choice)
123
90%
no ( if as it is )
14
10%
 
Total votes: 137
Ekul
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[SUGGESTION] different types of prisons

Postby Ekul » Tue Oct 23, 2012 8:18 am

I had a post about Juvenile detention centre and people said they would like more types of prisons
there should be an option for different types of prisons to change the way you play the game (make it easier or harder ) or just build prisons differently

I think a few good types of prisons would be

> Youth/Juvenile (for and extra challenge)
> Women only (to spice it up)
> All sex (for both men and women)
> Minimum security (less riots like easy difficulty)
> Maximum security (hard lots of riots )

sorry for if as it is in poll



any other types you can think of?
Last edited by Ekul on Tue Oct 23, 2012 5:17 pm, edited 1 time in total.
stelly
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Postby stelly » Tue Oct 23, 2012 9:42 am

In the UK there are different categories that I would love to see in the game, maybe even mixed categories as well :D

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Postby Prison Officer UK » Tue Oct 23, 2012 1:41 pm

In the UK we have:

Cat A - Hardcore prisoners, due to the security in these kind of jails, situations rarely happen.
Cat B - Slightly Less hardcore, less security, probably how I'd describe the current game.
Cat C - Training Prisons, mostly to get people back into work and for those less of a risk.
Cat D - Open Prisons for Prisoners who go out on day release and can wander around the facilities as they please. It would certainly be an interesting option...
YOI's - for 18-21 year olds, pain in the arse.
Juvenille - even bigger pain in the arse, fights daily.
Women - A LOT of self harm.

So, we have a few options here...
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ronanc
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Postby ronanc » Tue Oct 23, 2012 1:48 pm

Judging by your username Prison Officer UK I'd say that information is fairly reliable.

You should post more often :wink:
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Postby Prison Officer UK » Tue Oct 23, 2012 1:53 pm

ronanc wrote:Judging by your username Prison Officer UK I'd say that information is fairly reliable.

You should post more often :wink:


Eh, I usually just lurk around on message boards and only add if I feel I have something valid, which isn't often! :mrgreen:
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ronanc
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Postby ronanc » Tue Oct 23, 2012 1:56 pm

I know that feeling :lol:
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Postby Ekul » Tue Oct 23, 2012 3:51 pm

thanks for that info about uk prisons i should know it as i live in the uk but i dont ... o well
would love to see juvenille for hard core players so much fighting

also guys please vote in the poll want devs to see this
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Postby zoddsmetal » Wed Oct 24, 2012 4:36 am

Well i have noticed that we have a psych, but no psych ward or seclusion rooms.
I'm guessing these will probably be implemented at some point, but it seems to fit that those that aren't deemed sound of mind would have a separate ward.
Some prisoners go to psych wards for instead for crimes and they may need to be on 1:1 or 2:1 watches for many days due to actions on the ward.
You would have to make sure you have enough staff to support the watches. They could be on a 72hr hold and then be released or there for months.
For those there for months that get released, they could return due to similar behavior in the "real world" and become stuck in the system. They could stay for a while and then leave and come back which causes the player to allocate room in the psych ward for specific prisoners.
Nurse's Stations are needed for med passes to the prisoners as well.
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Types of Prisons

Postby farrout000 » Sun Nov 04, 2012 5:34 am

My thoughts on the types:

"Country Club" -- The goal is to make prisoners happy and keep them happy. Usually non-violent offenders (maybe even some famous people). This prison would have drug rehab, spas and the like. Score is based on how happy people are and how many are rehabilitated.

"Medium Security" -- The current game. State run prison, fewer number of violent offenders. Prison is packed full of people, the goal is to keep injuries to a minimum, retrain people to enter society and optimally keep the most number of prisoners for the lower cost. This prison would focus on workshops, libraries and the like to educate people.

"High Security" -- High Security Federal Prison. Large number of violent offenders. Goal is security and keep murders to a minimum. This difficultly level would have a few prisoners who would try to escape. Electric chair is a viable option in some cases.

"Guantanamo" -- Ultra High Security Prison. All prisoners are violent and coordinated against the guards. Escapes are common (maybe even a few escape artist spys :)). This level has armed guards and security towers. The goal is to see how long the prison can run before the prisoners riot, kill all the guards and or burn the place down.
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Saranis
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Re: Types of Prisons

Postby Saranis » Sun Nov 04, 2012 6:02 am

farrout000 wrote:My thoughts on the types:

"Country Club" -- The goal is to make prisoners happy and keep them happy. Usually non-violent offenders (maybe even some famous people). This prison would have drug rehab, spas and the like. Score is based on how happy people are and how many are rehabilitated.

"Medium Security" -- The current game. State run prison, fewer number of violent offenders. Prison is packed full of people, the goal is to keep injuries to a minimum, retrain people to enter society and optimally keep the most number of prisoners for the lower cost. This prison would focus on workshops, libraries and the like to educate people.

"High Security" -- High Security Federal Prison. Large number of violent offenders. Goal is security and keep murders to a minimum. This difficultly level would have a few prisoners who would try to escape. Electric chair is a viable option in some cases.

"Guantanamo" -- Ultra High Security Prison. All prisoners are violent and coordinated against the guards. Escapes are common (maybe even a few escape artist spys :)). This level has armed guards and security towers. The goal is to see how long the prison can run before the prisoners riot, kill all the guards and or burn the place down.


Guantanamo is a poor name for a number of reasons. Guantanamo usually isolates prisoners and has no escapes or riots... A better name would have been Alcatraz, which while having few escapes, didn't isolate the prisoners nearly as much and thus gave more opportunity for coordination or riots. The general rule of thumb is the harder the criminal, the more security in place, and the fewer escapes/riots/prisoner interaction.

I do like the ideas of different prisons, and the different goals for each prison makes sense.
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Postby christopher1006 » Mon Nov 05, 2012 2:07 am

I like the "Guantanamo" option results, maybe national gaurd and local police forces come in to kill the prisoners if it goes that far?
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Postby koshensky » Mon Nov 05, 2012 3:14 am

Perhaps this is something that the wardens would determine. I don't think it's necessary to have all of those classifications, but certainly the option to have an open prison or a maximum security prison would be good.

The difference could just be in the prisoners attitudes more than changes to the game at large - needs rising slower and more easily controlled in an open prison compared to that of a maximum security prison where something small could make the prisoners snap in an instant.
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TheTwelfthDoctor
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Postby TheTwelfthDoctor » Mon Nov 05, 2012 6:08 pm

If this is at all helpful, these are general prison classifications from the United States, where I live:

Supermax: Inmates at these prisons are dangerous terrorists, serial killers, people on death row, or other inmates who have a history of violence and escapes from other, lower security prisons. The inmates are locked up in small cells for 23 hours a day. Their meals are delivered through slots in the cell doors, and they are allowed one hour of outdoor exercise, alone. The cells are stripped to the bare necessities--a bunk, toilet, sink, shower, mirror, stool, and desk. they are all made of metal or poured concrete securely fastened to the walls. A small, narrow window allows some natural light in. Instead of conventional cell blocks, the cells are usually organized into small units of no more than 20 cells. Each unit has its own control room, and a central control center oversees all of the prison. Individual areas can be locked down, and the entire place is under heavy security. The facility may be located underground.

High Security: This is the place for murders, high-profile gang, drug cartel, or mafia organizers, rapists, and other violent offenders. Cells may be organized in the same way as those in a Supermax, but inmates are often allowed to shower, eat, work, exercise, and attend rehabilitation programs in groups. Inmates are often allowed visits with lawyers or family members. There is still a high level of security, but the atmosphere is less restrictive. This security level most resembles the current version of Prison Architect.

Medium Security: Less violent offenders are housed here, sometimes in large, tiered cell blocks or communal dorms. Inmates can earn better conditions through good behavior and almost all facilities are shared by prisoners. Inmate control and security are present, but at a lower level.

Low Security: "White collar" criminals or those who are deemed to be "low-risk" inmates are the inhabitants of low security prisons, which will usually have prisoners living in college-style dorms . Inmates are often allowed to leave prison grounds (with an escort) to work or attend classes in the surrounding community. The level of security is low, and prisoners may have "free" schedules in which they can go anywhere in the facility without an escort.

Pre-Release: Prisoners who have served long sentences in higher security prisons will usually be transferred to pre-release facilities a few months before their release, providing they have been on their best behavior. The inmates are essentially free to leave the prison grounds and attend paying jobs or receive an education without being supervised by guards, and only have to report back to their dorms at night. The focus of these facilities is to ease the inmates back into regular society and provide them with opportunities so they don't commit more crimes and end up back in the prison system.[/i]

There are generally separate facilities for special needs prisoners: women, juveniles, the physically or mentally disabled, gays, child molesters, gang informants, or VIPs such as politicians and celebrities. These people would be attacked by other inmates if they were to be incarcerated in a "regular" prison.

I'd love to see a "category" selection option when creating a new prison where you could pick what type of prison you want to create.
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Carmelle
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Postby Carmelle » Mon Nov 05, 2012 11:10 pm

koshensky wrote:Perhaps this is something that the wardens would determine. I don't think it's necessary to have all of those classifications, but certainly the option to have an open prison or a maximum security prison would be good.

The difference could just be in the prisoners attitudes more than changes to the game at large - needs rising slower and more easily controlled in an open prison compared to that of a maximum security prison where something small could make the prisoners snap in an instant.


Yea, I feel the "types" should be more organic. It should depend on how I decide to run the prison, or the warden I hire, or whatever, as the game progresses. Rather than "hey, you need to build a super max prison."

Having things like prisoner archetypes (mentioned in lots of other threads) would help with this too, if you could accept/reject certain ones. And then things such as setting how your guards behave or react would play into this too. Nothing would really be set as a "type", but by having a range of options and using it as you like, you could push towards any one of them as you play.
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Postby Saranis » Tue Nov 06, 2012 9:16 am

TheTwelfthDoctor wrote:If this is at all helpful, these are general prison classifications from the United States, where I live:

Supermax: Inmates at these prisons are dangerous terrorists, serial killers, people on death row, or other inmates who have a history of violence and escapes from other, lower security prisons. The inmates are locked up in small cells for 23 hours a day. Their meals are delivered through slots in the cell doors, and they are allowed one hour of outdoor exercise, alone. The cells are stripped to the bare necessities--a bunk, toilet, sink, shower, mirror, stool, and desk. they are all made of metal or poured concrete securely fastened to the walls. A small, narrow window allows some natural light in. Instead of conventional cell blocks, the cells are usually organized into small units of no more than 20 cells. Each unit has its own control room, and a central control center oversees all of the prison. Individual areas can be locked down, and the entire place is under heavy security. The facility may be located underground.

High Security: This is the place for murders, high-profile gang, drug cartel, or mafia organizers, rapists, and other violent offenders. Cells may be organized in the same way as those in a Supermax, but inmates are often allowed to shower, eat, work, exercise, and attend rehabilitation programs in groups. Inmates are often allowed visits with lawyers or family members. There is still a high level of security, but the atmosphere is less restrictive. This security level most resembles the current version of Prison Architect.

Medium Security: Less violent offenders are housed here, sometimes in large, tiered cell blocks or communal dorms. Inmates can earn better conditions through good behavior and almost all facilities are shared by prisoners. Inmate control and security are present, but at a lower level.

Low Security: "White collar" criminals or those who are deemed to be "low-risk" inmates are the inhabitants of low security prisons, which will usually have prisoners living in college-style dorms . Inmates are often allowed to leave prison grounds (with an escort) to work or attend classes in the surrounding community. The level of security is low, and prisoners may have "free" schedules in which they can go anywhere in the facility without an escort.

Pre-Release: Prisoners who have served long sentences in higher security prisons will usually be transferred to pre-release facilities a few months before their release, providing they have been on their best behavior. The inmates are essentially free to leave the prison grounds and attend paying jobs or receive an education without being supervised by guards, and only have to report back to their dorms at night. The focus of these facilities is to ease the inmates back into regular society and provide them with opportunities so they don't commit more crimes and end up back in the prison system.[/i]

There are generally separate facilities for special needs prisoners: women, juveniles, the physically or mentally disabled, gays, child molesters, gang informants, or VIPs such as politicians and celebrities. These people would be attacked by other inmates if they were to be incarcerated in a "regular" prison.

I'd love to see a "category" selection option when creating a new prison where you could pick what type of prison you want to create.


Actually feel in those classifications that Medium to Low would best fit what PA is NOW. Sure theres an execution scenario as the tutorial, but thats not implemented in the game yet. The Majority of players right now are making what would definitely be considered a low security prison in that prisoners have a LOT of freetime.

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