http://imgur.com/UjFgn
This isn't even the optimal cell tiling. I have a better one. I'll post it once I've mathematically proved no one else can do even better.
Moderator: NBJeff


Mas Tnega wrote:Pfft. Solve my shittily written grant from alpha 1, then we can talk.
And for what it's worth, I think you could do better if you (rather ironically) made them bigger.


We're basically removing everything but the corners of a room before building another one. Because the game never forgets which squares belong to which room, even when you split them and because the game has a very forgiving way of measuring the rooms, this actually works.Dwkeller wrote:How are you making those cells separate? I have a building with 20 cells, and everytime I make the "room cell" touch, it makes it one bigger room, and just one cell no matter how many beds or whatnot? Thanks


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