xander wrote:As to your point being clear, there was never a question of clarity---you just didn't make an argument beyond realism, which is a very weak argument.
you just quoted my argument - much more efficient movement for inmates and personnel across the prison. If I was only mumbling about realism, I would start pointning out that it mustn't take prisoner 1 hour to move 200 meters or that how come that 5 yers sentence is carried out in one week.
I apologize that I wasn't clear. Your original
argument was not unclear, it simply was not an argument beyond an appeal to realism.
shimmler wrote:If you think taht multiple floors system is such an exploit (which sounds really strange, to tell the truth), you are totally free to use your house rules and stick to the silly 1-floor only layout. But because you personally don't like the idea of multimple stories it doesn't mean it's bad. Hell, about half of people ont he forums would love it for sure, so that perfectly testifies that it is a reasonable feature to have, albeit the fact that it won't happen because of the engine limitations.
You miss my point. I didn't say that it would be an exploit, I said that it would change the dynamics of the gameplay, and not all of the changes are necessarily positive. Now, one could play by whatever house rules that they want, but the job of the game developer is to create the rules and dynamics to suit their vision, not the demands of vocal players. Personally, I don't care much in either direction (I am mildly opposed to the idea of multiple stories because I think it would complicate the UI, not fit particularly well aesthetically, and not add very much to the game; though, again, I don't have a strong opinion either way)--but the effect on gameplay is not unequivocally positive.