Page 17 of 23

Re: Current Suggestions Compilation List

Posted: Sat Dec 28, 2013 7:22 pm
by Meeeps
new page might be a reason to repeat, this is no thread to add new suggestions, all suggestions here might be ignored. check the "how to post suggestion" thread please.

Re: Current Suggestions Compilation List

Posted: Sun Dec 29, 2013 2:15 am
by PC-2011
May I suggest multi monitor support maybe you have the clipboard on one monitor and the regular screen on your main monitor? Not many games support more then one so being able to use a few would set the game apart.

Re: Current Suggestions Compilation List

Posted: Sun Dec 29, 2013 3:52 pm
by Meeeps
Please unstick this thread and add a link to the wiki page on the "how to post a suggestion" thread.

Re: Current Suggestions Compilation List

Posted: Sun Dec 29, 2013 3:53 pm
by crash665
To whomever suggested alphabetizing the objects list - God bless you.

Re: Current Suggestions Compilation List

Posted: Mon Dec 30, 2013 3:22 am
by Selis
Maybe a move command, to move objects around rather than having to dismantle them first and then build them somewhere else.

Re: Current Suggestions Compilation List

Posted: Mon Dec 30, 2013 8:02 pm
by teeejay
And finally fix the issue with saving the game. I cannot save, because of my username in Windows, which includes non-english characters.

Re: Current Suggestions Compilation List

Posted: Mon Dec 30, 2013 9:16 pm
by kcbosco
Okay,so here is my idea. Obviously it wouldn't be possible at the moment. but this would be really cool if you could make it work. The game is currently 2D. Keep it that way. i like it! But when and if you implement multiple floors then make it able to zoom into the building and see it as a 3D game play. Then you scroll out of the building and it goes back to 2D. If this was able to work, i feel it would greatly expand the purchasing amounts and looks of the overall game!

Re: Current Suggestions Compilation List

Posted: Mon Dec 30, 2013 9:28 pm
by kcbosco
Also the ability to change staff wages, but the lower, the quicker they become tired, and the higher the faster they move and slower they become tired

Re: Current Suggestions Compilation List

Posted: Wed Jan 01, 2014 1:07 pm
by stoney
I´ve just played this game for a little bit and have yet to dive more into it, but is it possible to make doors open automatically? It´s a bit tedious to see your workers getting stuck inside a jail door. Also, let us hide the "TO DO" List and move objects.

More suggestions upcoming as soon as I´ve played more. :)

Re: Current Suggestions Compilation List

Posted: Wed Jan 01, 2014 4:11 pm
by the Duke of Awesomia
Not on the list but there's a lot of suggestions for it - a chapel for the chaplain to work in.

Re: Current Suggestions Compilation List

Posted: Thu Jan 02, 2014 1:30 am
by FullM3talOutlaw
so here it is i find the most enjoyable part of prison architect (as the game name suggests) is actually building and planning the prison and the way it works, SO on that not forgive me if im wrong but i think it would benefit in the planning stages if you could label the buildings in the planning phase, i feel this would be a massive contribution so you can build a schematic of your prison and take a step back to see where you have placed everything and then maybe think "well maybe if i swapped the holding cells with the kitchen that would workout better"

any commend on this?

also i noticed that the way we dismantle of bulldoze is a bit painful, so maybe have a *click and drag* option to dismantle multiple objects like the trees


food for thought

dan.

Re: Current Suggestions Compilation List

Posted: Thu Jan 02, 2014 6:11 am
by Selis
teeejay wrote:And finally fix the issue with saving the game. I cannot save, because of my username in Windows, which includes non-english characters.


We should be able to choose where we want to save anyway, I find these games that automatically save in some stupid USER directory to be quite toxic to begin with.

Re: Current Suggestions Compilation List

Posted: Thu Jan 02, 2014 7:58 pm
by fecalmatter
FullM3talOutlaw wrote:so here it is i find the most enjoyable part of prison architect (as the game name suggests) is actually building and planning the prison and the way it works, SO on that not forgive me if im wrong but i think it would benefit in the planning stages if you could label the buildings in the planning phase, i feel this would be a massive contribution so you can build a schematic of your prison and take a step back to see where you have placed everything and then maybe think "well maybe if i swapped the holding cells with the kitchen that would workout better"

any commend on this?

also i noticed that the way we dismantle of bulldoze is a bit painful, so maybe have a *click and drag* option to dismantle multiple objects like the trees


food for thought

dan.


This!

It would be very useful. I looked through what i can see of some available info for modding, but i cant seem to find what i need.
I am no way experienced in modding, but for those out there that are, this would be great. Would be even better if it was included in base game

Re: Current Suggestions Compilation List

Posted: Sun Jan 05, 2014 7:06 pm
by planettop92
I have a suggestion, how about we pay more attention to Meeeps:
Meeeps wrote:new page might be a reason to repeat, this is no thread to add new suggestions, all suggestions here might be ignored. check the "how to post suggestion" thread please.

Meeeps wrote:Please unstick this thread and add a link to the wiki page on the "how to post a suggestion" thread.

Re: Current Suggestions Compilation List

Posted: Mon Jan 06, 2014 9:24 pm
by Wayno717
Dont know if this was suggested or not but the ability for 1 gard to control all doors so that janitors or workmen don't pile up on a door waiting for it to be opend