Current Suggestions Compilation List

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Re: Current Suggestions Compilation List

Postby Meeeps » Sun Oct 20, 2013 12:31 pm

Rex980 wrote:Heres an idea,
What about having high risk prisoners (mob/mafia bosses) that have friends on the outside trying to break them out of your prison and you have to try and prevent them from doing so. If you manage to keep the prisoner in you get a bonus grant or somthing. Just one of my ideas.


I guess, it is stated multiple times, do not suggest new ideas here, this list (and now the list on the wiki is meant to check before you post a new thread with a new suggestion, one thread per suggestion, please do also add the suggestion to the list on the wiki.

devwiki.introversion.co.uk/pa/index.php/Suggestions
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Re: Current Suggestions Compilation List

Postby xander » Sun Oct 20, 2013 4:07 pm

Meeeps wrote:
Rex980 wrote:Heres an idea,
What about having high risk prisoners (mob/mafia bosses) that have friends on the outside trying to break them out of your prison and you have to try and prevent them from doing so. If you manage to keep the prisoner in you get a bonus grant or somthing. Just one of my ideas.


I guess, it is stated multiple times, do not suggest new ideas here, this list (and now the list on the wiki is meant to check before you post a new thread with a new suggestion, one thread per suggestion, please do also add the suggestion to the list on the wiki.

devwiki.introversion.co.uk/pa/index.php/Suggestions

Um... no. The developer forum, which is where this thread was posted, is the correct place for posting suggestions. More complete directions and advice are given in this stickied thread.

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Re: Current Suggestions Compilation List

Postby Meeeps » Sun Oct 20, 2013 9:23 pm

hmm, I meant this thread with "here" where you should not post new ideas...

I add the wiki page here for the search:

Code: Select all


Suggestions
From Prison Architect Wiki

Notice - The initial copy of these suggestions were taken from http://forums.introversion.co.uk/viewtopic.php?f=43&t=18019
Legend Status    Description
Open    not released    Suggestions with the Open Status mean they were never implemented into the game, but can still be discussed by the community in the hopes that it will.
Released    in [[version here]].    Suggestions with the Released Status mean they're already in the game.
Partially    in [[version here]].    Suggestions with the Partially Status mean that some elements of the suggestion are in the game, while other parts are omitted. Parts omitted can still be discussed by the community.
Denied    will never release    Suggestions with the Denied Status mean that the suggestion was turned down by the developers themselves.
Contents

    1 Prisoner Suggestions
        1.1 Reasons
    2 Staff Suggestions
    3 Building Suggestions
        3.1 Reasons
    4 Game Suggestions
    5 Object Suggestions
        5.1 Reasons
    6 Accessibility Suggestions
    7 Control Suggestions
        7.1 Reasons
    8 Foundation Suggestions
    9 Time Suggestions
    10 Introversion Suggestions

Prisoner Suggestions
Status    Suggestion    Notes
Open    not released    Last-searched timer on prisoners.    Forum Post
Open    not released    Bring high-profile prisoners into the prison. Gets extra cash, but has a bad influence on other prisoners.    Forum Post
Open    not released    Prisoners with special attributes. The Boxer - fighting, The Dictator - charismatic, The Magician - escaping.    Forum Post
Partially    in Alpha 11.    Prison sentences, so that eventually prisoners will be released (good behaviour reduces sentence length.)    Reason[1]
Open    not released    Isolation blocks. To keep at-risk prisoners separate from the rest of the population.    Forum Post
Partially    in Alpha 9.    Employment. Give prisoners jobs to do around the prison (hard labour, kitchen duty, work in the library etc.) to earn privileges.    Reason[2]
Open    not released    Prisoner 'types', that gives the prisoner some individuality and different characteristics. Gamblers, junkies, drug dealers, fixers etc.    Forum Post
Open    not released    Female prisoners. Be they in separate wings, separate prisons or mixed.    Forum Post
Open    not released    Some form of ranking. Better behaved prisoners have a better ranking and get given preferential treatment (nicer cells, more bacon etc.)    ~
Open    not released    Work towards rehabilitation for the prisoners. You get a bonus after x-days if they don't re-offend.    ~
Open    not released    Potential for food poisoning.    Forum Post
Open    not released    Regime shifts, to allow for things like showers and feeding to be done in groups rather than all at once (a bit like cell blocks).    Forum Post
Open    not released    Experience. Prisoners who spend longer in prison get experience and can cope better with situations & have a higher social standing. Eventually, a prisoner becomes institutionalized.    Forum Post
Open    not released    Prisoners go out scouting, and make maps of the prison in order to facilitate escape attempts.    ~
Open    not released    Dropping the soap in the showers.    ~
Open    not released    Prisoners who are extremely depressed commit suicide.    ~
Open    not released    Social interaction between prisoners and guards. Friendships with certain guards?    ~
Open    not released    Prisoners convicted of Computer Crimes can hack into your security and mess with doors and cameras etc.    ~
Open    not released    Snitches give you access to deeper prisoner information.    ~
Open    not released    Once a prisoner has showered / eaten, they should leave the room and have free-time.    ~
Open    not released    Sneaking into the kitchen for food (rather than just contraband.)    ~
Released    in Alpha 6.    More information regarding their background, what their crime was etc. Different crimes, different behaviour.    ~
Open    not released    Led into prison in a single file line, rather than individually.    ~
Open    not released    Prisoners clang cups against the railings / radiators to talk to one another or to cover up a commotion.    ~
Open    not released    Detailed prisoner stat sheet (no. times stabbed, total contraband, length of stay etc.)    Forum Post
Open    not released    Allow prisoners to sleep irrespective of their needs (an intelligent approach to what needs they can resolve in their current location.)    Forum Post
Open    not released    Roll call.    Forum Post
Open    not released    Ability to sleep anywhere, with reduced comfort and relaxation depending on them being in a bed / on a bench / on the floor.    ~
Open    not released    Lights influencing prisoner sleeping habits, finding it easier to sleep when it's dark.    Forum Post
Reasons

↑ [1]: Prisoners can now serve their sentence and be released. However, good behaviour is not rewarded.

↑ [2]: Prisoners can now work in the prison once the player researches labour and assigns jobs. However, working does not give prisoners extra privileges.
Staff Suggestions
Status    Suggestion    Notes
Open    not released    Change timers on staff members. Janitors should be quicker to hire than Doctors.    ~
Released    in Alpha 13.    Shake downs on prisoner cells, as well as entire cell blocks - perhaps during lock down prison guards go and clear the prison of contraband.    ~
Open    not released    Guard idle position. When a guard has finished his duties (i.e. search a prisoner) he returns to his station.    Forum Post
Open    not released    Give gardeners / janitors zones to work in, rather than all of them clumping together.    ~
Open    not released    Allow bribery and corruption to take place with the staff / inversely also have the option for particular staff members to be extra-vigilant to combat this.    ~
Open    not released    Reallocate jobs based on the worker's proximity to the task, rather than assigning it all at once to everybody regardless of position in prison.    ~
Open    not released    Speed up cleaning time for trays.    Forum Post
Open    not released    Option to hire different quality cooks in order to provide better / worse food for the prisoners.    ~
Open    not released    Pick the staff member you want to hire (like Theme Hospital), and each one has different skill levels.    Forum Post
Open    not released    Staff happiness levels, requiring you to give them nicer rooms or pay rises else they'll strike.    ~
Released    in Alpha 14.    Add dogs as 'staff', to help patrol an area, capture escaping criminals and do contraband searches.    ~
Open    not released    Staff rooms, so that staff members can rest and recuperate.    ~
Open    not released    Warden patrols through the prison, giving a boost to staff proficiency in his presence.    ~
Open    not released    Prison chaplains to be added.    ~
Open    not released    Reject prisoners who wait at Staff Only doors, or call a guard to dispose of them.    ~
Open    not released    Guards automatically relocate depending on the schedule of the prison.    ~
Open    not released    Actually use furniture in their offices.    ~
Open    not released    Cooks provide different food depending on time of day.    ~
Open    not released    Staff should arrive by bus, rather than just appearing with a mouse click.    ~
Open    not released    Staff groupings. To allow for jobs to be assigned to 'Group 1' and allow for separation of large tasks between workers (i.e. one worker builds the fence whilst everybody else manages the prison).    ~
Open    not released    Staff priorities over certain events (i.e. Guards stopping an escaping prisoner before dealing with contraband / doctor prioritizing guards over prisoners.)    ~
Open    not released    Option to mark a job as "high priority" so it is considered to be done as the next one of a free resource. Gives more control when having a lot of jobs.    (NEW)
Open    not released    Severance pay, to prevent players constantly hiring and firing workers.    ~
Building Suggestions
Status    Suggestion    Notes
Open    not released    Contextual menus for objects and décor separated by room type.    ~
Open    not released    Airlock-style door linking, where Door1 can only be opened when Door2 is closed, (perhaps a room-type that requires 2 doors and a camera.)    ~
Open    not released    Make doors electric (with a manual override, in case the power gets cut.)    ~
Open    not released    Have a processing cell when prisoners first arrive, and save holding cells for Lock downs.    ~
Released    in Alpha 5.    Staff-Only areas as opposed to just Staff-Only doors - extended to include additional area permissions.    Forum Post
Open    not released    Special cells for unique prisoners. I.e. Hannibal Lecter.    ~
Partially    in Alpha 6.    Some form of ranking to determine cell quality. Nicer cells get given to nicer prisoners.    Reason[1]
Open    not released    Electric fences (requiring electricity to be connected to them.)    ~
Partially    in Alpha 9.    More room types (visitor area, classrooms etc.)    Reason[2]
Open    not released    Sewers, to take the waste water away from toilets and showers. Downside being that prisoners could escape through them if planned badly.    ~
Open    not released    Air ducts that prisoners can escape through.    ~
Open    not released    Maintenance levels underneath foundations with access hatches that prisoners can escape into and out of to get to different areas of the prison.    ~
Open    not released    Prison shop, where prisoners can spend money to get cigarettes and toilet roll etc.    ~
Open    not released    Watch towers around the perimeter of the prison with spotlights to stop night time escapes.    ~
Released    in Alpha 9.    Room for prisoners to talk to their lawyer.    ~
Released    in Alpha 14.    Prisoner intake area, for prisoners to securely enter the prison without being deposited on the street.    Reason[3]
Open    not released    Library.    ~
Open    not released    Graveyard for burying dead prisoners.    ~
Released    in Alpha 9.    Add laundries into the game, either with new staff or with prisoners working in them. Comfort level increases when clothes are clean.    ~
Open    not released    Maps should have different terrain in them. lakes, rivers, mountains etc. Perhaps procedurally generated.    ~
Open    not released    Quarries should be added, giving prisoners something to do (hard labour) whilst adding new terrain challenges.    ~
Open    not released    Diagonals, to allow for more customizability and aesthetics with regards to objects and walls.    ~
Open    not released    Curving tool, to allow the option of rounded walls.    ~
Open    not released    Execution viewing room, for victim families and various VIPs.    ~
Open    not released    Armoury.    ~
Open    not released    Prison farms.    ~
Open    not released    Tents / prefab buildings for lesser quality-buildings, earlier on in the game.    ~
Open    not released    Dormitories, to act as cells for low-security prisoners, but with bed & locker requirements (one each per prisoner.)    ~
Reasons

↑ [1]: Prisoner risk levels were introduced. These levels are: Minimum, Normal, and Maximum security.

↑ [2]: The Visitation room was added.

↑ [3]: The Deliveries room can now function as such.
Game Suggestions
Status    Suggestion    Notes
Open    not released    Cell Blocks. Ability to set different regimes to share resources, or to have entirely separate rooms of their own.    ~
Open    not released    Cell block gangs that will fight if brought into contact with opposing gangs.    ~
Open    not released    Debug menu to see an overview    Forum Post
Open    not released    Cheat options (all grants, cash, no water requirements etc.)    ~
Open    not released    Z-levels, both above and below ground.    ~
Open    not released    More detailed tool tips, to give us an idea what an object does and how it works instead of just what it is.    ~
Open    not released    Flexibility for different prison types. From gritty, tough prisons with malnourishment and huge bunk-rooms, to nicer prisons with good health care and individual cells.    ~
Open    not released    VIP visitors / film crews / prison inspectors coming to look at the prison and the prisoners.    ~
Open    not released    Research department, looking into food, items, technology etc. Giving the architect more to do when they've finished building the walls.    ~
Open    not released    Deeper control of when lights, doors, cameras etc. get turned on and off.    ~
Open    not released    Allow custom punishment for infractions.    ~
Open    not released    Include people breaking into prison in order to break prisoners out.    ~
Open    not released    Conjugal visits and special rooms that prisoners can hire in order to have some privacy.    ~
Open    not released    Electricity should be more realistic, with transformers and sub stations (much like water - large pipe, small pipe.)    ~
Open    not released    Generators should be shut down before work can be done to the grid.    ~
Open    not released    Boilers and heating for both water and rooms.    ~
Open    not released    Utility toggle, to allow for easier placement of different utilities - also allows us to dismantle only electric cable when both electric and water share a square.    ~
Open    not released    Different climates for prisons, including different environmental challenges depending on locations.    ~
Open    not released    Natural disasters and Random events that can ruin food deliveries or damage parts of the prison.    ~
Released    in Alpha 4.    Fog of war. Guards, staff and CCTV being the only ways that all of the prison can be monitored at once.    ~
Open    not released    Maps. Allowing for prisons in different geographical context i.e. standard deserted area, city prison, Alcatraz island etc.    ~
Open    not released    Days of the week, with certain events only happening on certain days.    ~
Open    not released    Weather effects changing the mentality of the prisoners (stay inside when raining, prisoners more angry when hot etc.)    ~
Open    not released    Different types of execution, other than electric chair. Lethal injection, firing squad etc.    ~
Released    in Alpha 14.    Require electricity for TV and Metal detectors (and anything else that would need electricity but doesn't currently.)    ~
Open    not released    Diseases that force prisoners to go and see the doctor, perhaps contagious.    ~
Open    not released    Location-based injuries. I.e. splints or crutches if stabbed in the arm/leg, or a head-bandage if knocked out.    ~
Open    not released    Reputation system for the prison, with conditions, executions etc. all having an impact on your rating.    ~
Open    not released    Background music.    ~
Open    not released    Order-able job list, to allow priorities to be assigned to tasks.    ~
Released    in Alpha 14.    Ability to sell prisons. Perhaps as part of a campaign mode to develop a prison to a point at which you can sell it to progress onto a bigger and better one.    ~
Open    not released    Greater increase in local crime brings more prisoners to cope. Prisoners might already know other prisoners.    ~
Open    not released    Completion reward for grants, as well as a penalty for failing to complete them within a given time frame.    ~
Object Suggestions
Status    Suggestion    Notes
Open    not released    Fire Extinguishers. If there's a fire, a staff member or prisoner could immediately grab it and deal with the situation before it gets out of control.    ~
Open    not released    Inserting a PA system (imagine the tannoy in Theme Hospital.)    ~
Open    not released    Bunk beds to allow 2 prisoners per cell.    ~
Open    not released    Separate the kitchen from the canteen by having serving tables as impassable. Staff put food on from behind, prisoners pick it up from the front.    ~
Open    not released    Alphabetize items to make it easier to find.    ~
Open    not released    Tasers. Probably just for riot guards, as normal guards are too easy to steal from.    ~
Open    not released    Floodlights.    ~
Open    not released    Basketball court.    ~
Open    not released    Radios (which decrease boredom.)    ~
Open    not released    Alarm buttons that guards can trigger for an immediate lock down.    ~
Partially    in Alpha 12.    Drugs. Count as contraband, but have an effect on the prisoner's behaviour.    Reason[1]
Open    not released    Buckets, as an alternative for toilets for use in harsher prisons.    ~
Open    not released    Infra-Red cameras, for heat tracking.    ~
Open    not released    TV area, allow certain area around objects to fulfill the need, so prisoners don't need to sit on the TV.    Forum Post
Reasons

↑ [1]: Drugs were added as Contraband and can be smuggled or stolen by prisoners. However, they do not have any effect on prisoner needs.
Accessibility Suggestions
Status    Suggestion    Notes
Open    not released    Different font sizes for bigger screens.    ~
Open    not released    Confirmation dialogues on important decisions (sacking staff, starting a new game, overwriting a save, etc.)    ~
Open    not released    Edge of map scrolling.    ~
Open    not released    Tool tip delay or allow tool tips to be docked into the HUD.    ~
Open    not released    Better contrast between green foundations and white prices.    ~
Open    not released    Keep the dimensions of build-objects on-screen rather than in the middle of the object (if zoomed in, it's easy for the middle to be off-screen.)    ~
Open    not released    Cells should have some kind of identifier to distinguish which ones are in use and which ones are empty.    ~
Open    not released    Possibility to store the position and size of windows instead of setting them back to default-size and position after closing and re-opening them.    (NEW)
Control Suggestions
Status    Suggestion    Notes
Open    not released    Track-pad and Trackball controls (no middle button.)    ~
Released    in Alpha 2?    ESC should pause the game, as well as bring up the menu.    ~
Open    not released    Zoom in on mouse position rather than center of map.    ~
Open    not released    Dragging regime changes rather than manually clicking each one.    ~
Open    not released    Holding shift whilst panning acts as a speed-boost.    ~
Open    not released    Right clicking an injured inmate should dispatch a doctor.    ~
Released    in Alpha 3.    Rotating objects.    ~
Released    in Alpha 3.    Zooming in / out.    ~
Open    not released    Staff members (for example, pressing 'G' for the closest guard.)    ~
Partially    in Alpha 1.    Time controls.    Reason[1]
Open    not released    Demote (del) / Dump (del) / Sack (del)    ~
Open    not released    Key mapping.    ~
Reasons

↑ [1]: Currently, SPACEBAR can be used to pause the game.
Foundation Suggestions
Status    Suggestion    Notes
Released    in Alpha 8.    Architect tool, to allow for future-planning of prison prior to building foundations.    ~
Open    not released    Just build the concrete floor - without lights or walls.    ~
Open    not released    Foundations built without the requirements of a door.    ~
Released    in Alpha 5.    Allow overlaps, to increase the size (from 10 x 10 to 12 x 12.)    ~
Released    in Alpha 5.    Enable blueprints to be canceled.    ~
Time Suggestions
Status    Suggestion    Notes
Open    not released    Faster time compression.    ~
Open    not released    Warp speed (something like 50x speed, automatically slowed down when events happen.)    ~
Open    not released    Time compression should drastically change the background sounds.    ~
Introversion Suggestions
Status    Suggestion    Notes
Open    not released    Road map of future updates and what you're looking at implementing next.    ~
Open    not released    Blog to indicate what you've been working on today / this week.    ~
Retrieved from "http://devwiki.introversion.co.uk/pa/index.php?title=Suggestions&oldid=7481"

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xander
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Re: Current Suggestions Compilation List

Postby xander » Sun Oct 20, 2013 9:43 pm

Oi... sorry. I loaded the page and saw the post to which you had replied at the top, and therefore assumed that this was a new thread. You are correct---this should have been posted in a new thread. My mistake.

xander
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Re: Current Suggestions Compilation List

Postby RGeezy911 » Sat Oct 26, 2013 7:58 pm

@ Meeeps,

I have done some extensive changes to the wiki tables in your article to add some functionality and to make them orderly. I have also added reasons to suggestions that were 'Partially' implemented, which explain what part was added and which was omitted. However, the article will need the help of more contributors to keep it up-to-date.
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Re: Current Suggestions Compilation List

Postby BSE97 » Tue Nov 12, 2013 3:46 pm

I think It would be great to have cells for two to three prisoners in minimum and normal security. And single prisoner cells in high security. We could save some space and the prisoners could forge friendships for example.
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Re: Current Suggestions Compilation List

Postby yos233 » Tue Nov 12, 2013 8:26 pm

BSE97 wrote:.. prisoners could forge friendships ...


friendship. n.
1. I won't beat you up if you give me your lunch.
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Re: Current Suggestions Compilation List

Postby BSE97 » Tue Nov 12, 2013 8:35 pm

Indeed something like that :D
But considering other suggestions this could be the moment when gangs are formed or something like that.
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Re: Current Suggestions Compilation List

Postby douglasrac » Wed Nov 13, 2013 12:13 pm

Even if they don't plan to make gangs I think a cell for 2, 3 or 4 is good. Most prisons have at least 2 per cell. Individual cells shouls only be for maximum security prisoners. If you put a max prisioner in a cell for 4 he will fight or have better chance to contraband.
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Re: Current Suggestions Compilation List

Postby IgnaKO » Wed Nov 13, 2013 6:54 pm

i will like to suggest to assign a canteen to each kitchen as well with the cheffs. And a little more ambitious assign a canteen to a particular cell block.
this could be applied for everithing, showers, laundries, yards.....
sorry if my english is not perfect
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Re: Current Suggestions Compilation List

Postby Meeeps » Wed Nov 13, 2013 7:01 pm

koshensky wrote:Please don't use this thread as a place to put new ideas, continue to do that on the forums as per normal otherwise they'll just get lost and not discussed properly, which would be a shame. This is just an overview of what's currently on the forums and I'll attempt to keep it as up to date as possible (I'll also make it into a wiki page at some point to make it easier to keep up to date and visible)
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Re: Current Suggestions Compilation List

Postby Deadmeat238 » Tue Nov 19, 2013 2:00 am

(with the acknowledgement that i still have a lot of the forum to read...)

I'd like it if things requiring plumbing would autobuild a small pipe under them, similar to how things requiring a grid hookup autobuild cable.

Cheers.
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Re: Current Suggestions Compilation List

Postby Meeeps » Tue Nov 19, 2013 9:42 am

Deadmeat238 wrote:(with the acknowledgement that i still have a lot of the forum to read...)


Well, you could have read at least the last post which quotes a paragraph from first post which you also could read before you post.
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Re: Current Suggestions Compilation List

Postby grantk36 » Wed Dec 04, 2013 3:10 am

Anti gang task force officers and or tactics your chief can research if gangs are implemented.
Adding Legcuffs (shackles) so you can order certain troublesome prisoners to wear which restricts there movement speed but will lower their comfort and freedom level.

Allow prisoners to craft items with collected contraband for instance by using a roll of toilet paper (creates a great slow burner) and a plastic bag you can actually make a pretty sharp plastic shank by slowly melting and rolling the bag into a hard piece of plastic with a sharp point (this is all true and used in prisons) which metal detectors obviously cannot detect.
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Re: Current Suggestions Compilation List

Postby LAWMAN88 » Fri Dec 06, 2013 12:55 pm

First post here so please be nice!

I've been playing this for a while and love the game as it gets better and better at every update.

I'd like to see some sort of guard tower in the game which could have a guard deployed there and gives a increased view of the site.

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