Anoniempje wrote:MAdMaN wrote:kaszimir wrote:i would also like to see multiple floor levels, since a common prison design involves a U shaped cell block with 2-3 stories of cells stacked up on each other.
Been suggested many times before. Isn't going to happen, especially now we can buy more land.
That's not a very good reason. You see, we build upwards, or downwards, because it saves money. You dont need to purchase more land. You can build on things you already have. It saves not only in land, but time and materials as well. Why would I need to lay 100 meters of powerline to some far reaches of the prison when i can use 2 meters and I'm in my new area. Why would my guards run a marathon to get the new prisoners to their cells when they could be shoved up/down some stairs or into an elevator.
Then of course the designs and realism. What if we want to build actually london tower, Alcatraz, Shawshank, Walking Dead, Prison Break, WW2 camps, the one where where my dad got shanked, the one where my uncle worked. Those are not flat prisons they go up and down.
Pff, "We can buy land".
really, what a way to limit your imagination.
If the devs to what they claim and listen to suggestions, and this suggestion is rather popular, they will (need) to find a way to implement this, it may take a few builds of ground work, maybe a rewrite or 10, but by if they are good on their word, and they seem to be, they'll find one way or another to implement good suggestions or give us a damn fine reason why they won't.
It's a bloody computer and if you are a programmer, you can build anything. So 'can't' is never an acceptable answer.
I understand this matter has been raised before, but I'm new to the forums and did not receive a chance to comment on it. I completely agree with this. If the developers claim to be inspired by Dwarf Fortress, they should realize how important z-levels are to the game. Prison Architect isn't Dwarf Fortress, of course, but the potential for this game is severely hindered if building is limited to a single level. People like Dwarf Fortress because of its depth, despite its very unorthodox user interface, ASCII graphics, and steep learning curve. Dwarf Fortress allows the player to think of something and then provides tools to accomplish it in-game. The same is true with Minecraft. Players, and especially creative types like architects, enjoy having freedom to build. I implore the developers to reconsider implementing z-levels. Hire some more programmers if you need to. Beg for money. Delay the game six months. I'd gladly wait that long if that's what it took to do the game right. Most importantly, communicate. If this feature is omitted, then players' creativity is stifled, and the game will only reach a fraction of its potential.