[Idea] "Fog of War" and Situational Awareness

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ElectricGlow
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[Idea] "Fog of War" and Situational Awareness

Postby ElectricGlow » Tue Oct 09, 2012 9:33 pm

Currently, it's possible to see everything that's going on in the prison. Especially prisoners in unauthorized areas and flashing weapons/contraband. While a lot of games have a "God's eye view" to them, it's not very realistic. Prisoners cannot sneak to other areas of the prison easily with big bad old me watching them.

Here are the salient points:
  • Only in areas with guards, staff, or CCTV can you get a get an idea of what's going on in real-time. All other areas are "fogged out" or slightly greyed to represent you not knowing if anything's going on there.
  • Prisoners know they cannot "safely" start fights, flash weapons/contraband, or try and escape in an area with guards or CCTV cameras
  • Guards cannot "psychically respond" to incidents in the prison - they must be alerted by other staff, prisoners, or other guards
  • Gaurds have a 90 degree cone they can clearly see in front of them. There is a 180 degree semicircle (peripheral vision) where they can see some things, mainly movement, with delayed reaction. There is some smaller degree of detection behind the back, a "someone is sneaking up on me" sense. This might allow an escaped prisoner to sneak past guards by waiting until they've passed during their patrol route. Or sneak up on a guard during a power outage, attack them, and take the keys and baton.


One spinoff would be a fake CCTV camera option. Consider a large cafeteria with four cameras, one on each wall. That would provide coverage of every inch of the cafeteria. Except in this case the north/south facing cameras are fakes. They look and act the same as the real CCTV cameras, but cost a quarter as much and don't actually do anything. But the prisoners don't (initially) know that.
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ronanc
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Postby ronanc » Tue Oct 09, 2012 9:53 pm

This has already been discussed in depth.

See here: http://forums.introversion.co.uk/prison ... line+sight

Remember to search before posting. Thanks :wink:
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a__gun
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Postby a__gun » Tue Oct 09, 2012 10:54 pm

Not only has it been discussed, it has been discussed by the developer
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ElectricGlow
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Postby ElectricGlow » Tue Oct 09, 2012 11:34 pm

My bad!
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ronanc
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Postby ronanc » Tue Oct 09, 2012 11:35 pm

By all means keep that other thread alive. It's an interesting topic.
side.dish
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Postby side.dish » Wed Oct 10, 2012 11:34 am

This is not a simulator..

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