From what I heard from the developers about those 2 modes I figure I'm more of a Sandbox mode kind of player.
However I would like to see more depth and story elements in the sandbox mode. Like the prisoners bios. Different prisoners and staff attributes, etc.
What kind of player are you?
Story mode vs Sandbox mode
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Webarchitect
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- christopher1006
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I prefer sandbox as I get more freedom usually to build the stuff I want and try out different things. Though I'd like to see in sandbox mode a way to have some sort of random scenarios that can happen, not like a true mission but one where you get a detailed story of what this prisoner did and what happens to him. This would be especially nice with death row characters so you have the option to understand why they're beeing killed not simply another pixel blob about to head to the morgue.
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Forever_Lona
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Story mode vs Sandbox mode
Story mode can hook me into sandbox mode, but sandbox mode is what I actually end up playing for months at a time (assuming I like the game, obviously). The stories I'll play maybe once or twice to completion. Bang for my buck is in the sandbox.
Having 'goals' would be nice. Also say the tech tree evolves with the 'story' aspect.
The prison doesn't need, say, a foremen for while, but then something happens and one is required.
It would have to be in steps though, and drawn out a little bit.
also is there a point to building an 'old sparky'? Do prisoners ever get executed in the current sandbox? If not, there's no point in wasting 5K on it.
The prison doesn't need, say, a foremen for while, but then something happens and one is required.
It would have to be in steps though, and drawn out a little bit.
also is there a point to building an 'old sparky'? Do prisoners ever get executed in the current sandbox? If not, there's no point in wasting 5K on it.
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