orbitfire wrote:Did anyone consider user-friendly best practices at any point in setting all this up...?
Not really. Originally, bug reporting was done directly on the forum. However, several people demanded a bug tracker and IV obliged. The public facing tracker was an afterthought.
orbitfire wrote:3. Write up a sticky thread explaining how to write proper bug steps. That will save you time and help with communicating issues.
I agree. Such stickied topics existed for Darwinia and Defcon. However, they were written by random forum members. If you want such a sticky, write it up and post it. If it is useful, I am sure that others will use it, too. Otherwise, if IV are getting the kind of feedback they need/want without a sticky, their needs are being met, and you can't really expect them to post such a thread.
orbitfire wrote:4. Fix your most critical bugs. Not sure why you have a "bugs are fun" attitude. Hint: they aren't. Seriously.
Right now, the game is in alpha status. It is not feature complete. The goal at the moment is to implement all of the features that IV and players want. As new features are introduced, new critical bugs will also likely be introduced. There is not much point in fixing bugs right now, as the game does not currently represent a stable release. Bugs that keep people from playing at all should be fixed, but many of the not-so-critical-but-quite-annoying bugs (such as not being able to build near the border) need not be fixed yet. Those are the kinds of bugs that are fun. And yes, they are.
Once the game is basically feature-complete and goes into beta status, IV can and should worry more about bug fixing.
xander