Overview:
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Bugs
- Zombie Prisoners
- Schedule Reset on Load
- Prisoner Arrival always 8
- Strange Sleeping Behavior
- Permanent Dirty Floors
- Crash every 1-1.5 days of game time on larger prisons (No Link, just load the prison and let it run)
- More when I remember them...
Brawl
It appears there are no negative effects to having contraband in your prison, so long as prisoners are happy. I stopped screening prisoners for contraband around day 10, and by reading through the save there are at least 5 guns and 10 knives (not to mention a pile of other contraband items) currently in my prison. For best results, load the save, set the entire schedule to "Yard" and wall the doors over. Then you can have !!FUN!! too!
Somewhere along the way I was able to make my prisoners perfectly happy, EXCEPT that they would each go raid the canteen for knives during free time. Sadly, this was before day 10, so the ~10 or so knives that were grabbed each day were confiscated.
If people are interested, I will write up some observations about the pathfinding, jobs, and general prison design. Otherwise, I look forward to seeing how large a prison I can build in Alpha 2!

