[Suggestion] Electronic Doors

(previously 'DEVELOPER') Private forum for registered community members. To register, please visit www.prison-architect.com/register.

Moderator: NBJeff

Drumlegend
level0
Posts: 6
Joined: Mon Oct 01, 2012 12:10 am

[Suggestion] Electronic Doors

Postby Drumlegend » Mon Oct 01, 2012 1:46 am

I might be mistaken but I think the prison doors open and close without electricity, I think that they should be wired up to the electricity so it's more realistic, especially when there is a lock down.
User avatar
xyzyxx
level5
level5
Posts: 3790
Joined: Wed Jul 02, 2003 7:50 pm
Location: Iowa, USA
Contact:

Postby xyzyxx » Mon Oct 01, 2012 3:21 am

That actually would make sense. And it's not like it would add any difficulty to the game, since indoor lights already need electricity - doors and lights are usually always near each other, since they're both associated with "indoor" areas. The only thing is, they might cause an extra draw on capacitors.
Some people talk because they have something to say. Others talk because they have to say something.
User avatar
gsuberland
level2
level2
Posts: 161
Joined: Wed Sep 26, 2012 7:29 pm
Location: United Kingdom
Contact:

Postby gsuberland » Mon Oct 01, 2012 7:00 am

This adds a huge problem - what if your generator goes down and all your workers are indoors?
In prison, you get your own toilet. At work, you have to share.
zangdar86
level1
level1
Posts: 69
Joined: Thu Aug 30, 2012 8:08 am
Location: France

Postby zangdar86 » Mon Oct 01, 2012 7:11 am

gsuberland wrote:This adds a huge problem - what if your generator goes down and all your workers are indoors?


At the moment, if one of your worker,begin to bug you can use the "sack" option to fire them and just have to hire new one. this could be usable in that situation even if it cost a lot ( you ll have to pay hire fee again ).
Marinetastic
level0
Posts: 2
Joined: Sun Sep 30, 2012 12:16 pm

Postby Marinetastic » Mon Oct 01, 2012 7:14 am

If that happens, manual override similar to a prisoner trying to destroy the door.

Or add an emergency generator that rapidly burns through it's fuel, either enough power for an hour in-game, or we can add a handful of items to an emergency circuit
Micra
level1
level1
Posts: 10
Joined: Fri Nov 08, 2002 5:41 pm
Location: Groningen
Contact:

Postby Micra » Mon Oct 01, 2012 8:03 am

gsuberland wrote:This adds a huge problem - what if your generator goes down and all your workers are indoors?

The guards have keys right ;-)
User avatar
Harmonica
level1
level1
Posts: 25
Joined: Sun Sep 30, 2012 1:27 pm

Postby Harmonica » Mon Oct 01, 2012 8:41 am

gsuberland wrote:This adds a huge problem - what if your generator goes down and all your workers are indoors?


Tell them to dismantle the door or demolish a wall.
User avatar
a__gun
level3
level3
Posts: 281
Joined: Wed Sep 26, 2012 4:16 pm
Location: UK

Postby a__gun » Mon Oct 01, 2012 10:35 am

Marinetastic wrote:If that happens, manual override similar to a prisoner trying to destroy the door.

Or add an emergency generator that rapidly burns through it's fuel, either enough power for an hour in-game, or we can add a handful of items to an emergency circuit


As the game is now you can put a second generator on the same circuit, as long as its only turned on when the first generator is off. If you put it immediately next to the first they can even share a few capacitors :)

Return to “Community Members”

Who is online

Users browsing this forum: No registered users and 1 guest