If you can do things on Pause, why run the clock?
Moderator: NBJeff
If you can do things on Pause, why run the clock?
Sorry if there is a self-evident answer to this question but I was just wondering about the nature of the challenge in the game. It's essentially a race against the clock. At least, I thought it was until another post mentioned that tasks could be accomplished while the game is paused. If it's possible to build and hire while the game is paused, does this not make the gameplay much less demanding?
It's not necessarily wise to queue lots of jobs up at once anyway. Pausing the game, building loads then unpausing suddenly gives your workers loooaaads to do, and this can really effect the speed with which they complete tasks. Definately don't queue up vital tasks at the same time as unneccesary ones.
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