[Bug] Game broken using large workshop zone

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Molano
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[Bug] Game broken using large workshop zone

Postby Molano » Fri Sep 28, 2012 3:44 pm

This one broke my game completely and i now can no longer start up the game without deleting my saves.

I had a prison going for a while but ran out of money. Decided i'd use the workshop "bug" to generate some more income. So i zoned about 25% of the large prison map i was on as workshop. This took a very long time and framerate suffered. After the zoning was complete i restarted to see if this would fix performance. Now the game wouldnt start at all and i was looking at a black screen for a few minutes.

Everything returned to normal when i deleted my saves.

Windows 7 Home Premium 64 bit Service Pack 1
Intel Core2 Quad q6600 2.40GHz @ 3.16GHz
6GB Ram
ATI Radean HD 5870 1GB
Mas Tnega
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Postby Mas Tnega » Fri Sep 28, 2012 4:23 pm

I zoned every single square as a Workshop on a small prison (I'm not sure how that compares to 25% of a large). It took forever for the game to do it and the game slowed down to a crawl but I found it didn't make the save impossible to reload so much as, again, it took forever to do. The game continues to crawl on reloading.

Windows 7 Home Premium 64 bit SP1
Intel(R) Core(TM) i3-2330M CPU @ 2.20GHz (4 CPUs), ~2.2GHz
4GB RAM
Intel(R) HD Graphics Family 1696MB
Illanair
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Postby Illanair » Fri Sep 28, 2012 4:51 pm

I'll have to try this tonight - I had 2, 50x50 workshops that almost killed my machine earlier today but I killed the game before it finished laying all the tiles. It was like watching a harddrive defragment in the end :lol:
simon_w
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Postby simon_w » Sat Sep 29, 2012 5:53 am

I've noticed this on OSX too. It appears that PA is single threaded (at least for everything computational), so was maxing out one of my cores but the other three were pretty much dormant.

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