what determines the number of incoming prisoners?

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johnicholas
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what determines the number of incoming prisoners?

Postby johnicholas » Fri Sep 28, 2012 12:43 am

I understand always being overcrowded is a goal of the game, part of the message and the difficulty.

But does it slack off after a certain amount of overcrowding? Sometimes I get less or more incoming prisoners - is that just random, or is it based on my valuation or something?
tradami
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Postby tradami » Fri Sep 28, 2012 12:54 am

I think it's random. Sometimes I get 30, other times I get 7.
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Postby Stardog » Fri Sep 28, 2012 1:36 am

tradami wrote:I think it's random. Sometimes I get 30, other times I get 7.

Wow, I've never had more than 8. I got 4 once.
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a__gun
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Postby a__gun » Fri Sep 28, 2012 2:24 am

I think its do with money. I gave myself half a mill and suddenly had 16 turning up every time
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Molano
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Postby Molano » Fri Sep 28, 2012 4:29 am

I dont think it's money. I was doing so-so on a prison and for some reason 21 were coming. Needless to say this broke my prison (i only had 8 cells because it was the second wave). I did have a lot of buildings build for expansion plans. However i was pretty low on cash, only had a small amount of staff and the only thing that was larger than i needed was the amount of empty building room.

I have a feeling it's random.
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Postby Illanair » Fri Sep 28, 2012 8:31 am

a__gun wrote:I think its do with money. I gave myself half a mill and suddenly had 16 turning up every time


I've had a 36 one and constant 8 ones while being in debt. And while having a negative prison worth (escapees get you a -100k modifier)
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Springare
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Postby Springare » Fri Sep 28, 2012 9:20 am

Reminds me a little on dwarf-fortress migration waves :)

My highest was 11 till now.
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Postby Micra » Fri Sep 28, 2012 9:33 am

48 yesterday ;-) Thanks to my layout it handles pretty fine. This is very good for the income per day. Everyday 5000 NET profit, with ± 80 prisoners.
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XmAkiNA
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Postby XmAkiNA » Fri Sep 28, 2012 9:39 am

Micra wrote:48 yesterday ;-) Thanks to my layout it handles pretty fine. This is very good for the income per day. Everyday 5000 NET profit, with ± 80 prisoners.


Could you post the prison? I'm struggling to have enough money to support 30 prisoners!
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Thorwan
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Postby Thorwan » Fri Sep 28, 2012 12:23 pm

My last prison worked well for my 13 inmates. Didn't work so well after 66 new inmates joined them :shock:
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ewanm
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Postby ewanm » Fri Sep 28, 2012 7:24 pm

I have no money, only a couple of free cells, and the next wave is 60! I think it should slow down as cells get crowded, yes there is overpopulation but it's not all to one particular prison.
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Postby xenxander » Fri Oct 05, 2012 6:53 pm

this is a serious issue that makes the game virtually unplayable after about 10 days straight.

the only way to stop it is the work-around to remove the delivery zone from adjoining the road, then prisoner trucks just drive right on through.
Webarchitect
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Postby Webarchitect » Sat Oct 06, 2012 3:13 am

You don't have to accept them. It's just one mode of play where you have this pressure from incoming prisoners. It's a challenge.
You can always move the delivery area and then play a more relaxed mode and add more prisoners when you are ready for them.
It would be annoying if there was no other mode to play though.
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Postby Guvnor » Sat Oct 06, 2012 9:30 am

At the very top of your save game file is the chunk of text below. Just edit "EnabledIntake" to be false, similar to the cyan text here. Prisoner deliveries will then be disabled.

NumCellsX 100
NumCellsY 80
TimeIndex 16244.9
ObjectId.next 787212
EnabledElectricity true
EnabledWater true
EnabledFood true
EnabledMisconduct true
EnabledGangs true
EnabledDecay true
EnabledIntake false
ObjectsCentreAligned true
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christopher1006
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Postby christopher1006 » Sat Oct 06, 2012 9:40 pm

If you edit the text to false be aware it will delete that line of code so when you want to re-enable it make sure you type it back into the correct spot.

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