what determines the number of incoming prisoners?
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johnicholas
- level0
- Posts: 7
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what determines the number of incoming prisoners?
I understand always being overcrowded is a goal of the game, part of the message and the difficulty.
But does it slack off after a certain amount of overcrowding? Sometimes I get less or more incoming prisoners - is that just random, or is it based on my valuation or something?
But does it slack off after a certain amount of overcrowding? Sometimes I get less or more incoming prisoners - is that just random, or is it based on my valuation or something?
I dont think it's money. I was doing so-so on a prison and for some reason 21 were coming. Needless to say this broke my prison (i only had 8 cells because it was the second wave). I did have a lot of buildings build for expansion plans. However i was pretty low on cash, only had a small amount of staff and the only thing that was larger than i needed was the amount of empty building room.
I have a feeling it's random.
I have a feeling it's random.
I have no money, only a couple of free cells, and the next wave is 60! I think it should slow down as cells get crowded, yes there is overpopulation but it's not all to one particular prison.
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Webarchitect
- level1

- Posts: 19
- Joined: Sat Sep 29, 2012 2:46 am
You don't have to accept them. It's just one mode of play where you have this pressure from incoming prisoners. It's a challenge.
You can always move the delivery area and then play a more relaxed mode and add more prisoners when you are ready for them.
It would be annoying if there was no other mode to play though.
You can always move the delivery area and then play a more relaxed mode and add more prisoners when you are ready for them.
It would be annoying if there was no other mode to play though.
At the very top of your save game file is the chunk of text below. Just edit "EnabledIntake" to be false, similar to the cyan text here. Prisoner deliveries will then be disabled.
NumCellsX 100
NumCellsY 80
TimeIndex 16244.9
ObjectId.next 787212
EnabledElectricity true
EnabledWater true
EnabledFood true
EnabledMisconduct true
EnabledGangs true
EnabledDecay true
EnabledIntake false
ObjectsCentreAligned true
NumCellsX 100
NumCellsY 80
TimeIndex 16244.9
ObjectId.next 787212
EnabledElectricity true
EnabledWater true
EnabledFood true
EnabledMisconduct true
EnabledGangs true
EnabledDecay true
EnabledIntake false
ObjectsCentreAligned true
- christopher1006
- level5

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