Early Modding Support
Moderator: NBJeff
Early Modding Support
Just a quick query to Mark and Chris as to your support or willingness to look the other way when someone fiddles around with the guts of PA.
- gsuberland
- level2

- Posts: 161
- Joined: Wed Sep 26, 2012 7:29 pm
- Location: United Kingdom
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I fiddled around and added a couple grants. That seems to be a simple interface there. Just 2 files to keep track of. With a bit more work, we could add a scenario or two before PA goes gold. Seeing as the grants are handled in LUA I wonder what else we can uncover and manipulate with some LUA code.
My main concern was if Chris is all that concerned with us going a bit further with "testing".
My main concern was if Chris is all that concerned with us going a bit further with "testing".
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RabidZombie
- level5

- Posts: 2414
- Joined: Fri Nov 18, 2005 10:09 pm
knapaxe wrote:I fiddled around and added a couple grants. That seems to be a simple interface there. Just 2 files to keep track of. With a bit more work, we could add a scenario or two before PA goes gold. Seeing as the grants are handled in LUA I wonder what else we can uncover and manipulate with some LUA code.
My main concern was if Chris is all that concerned with us going a bit further with "testing".
The campaigns are lua, but they're nothing more than a sequence of hard coded events by my rubbish first glancing look.
Will start messing around with it once I've gotten my first prison off the ground.
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RabidZombie
- level5

- Posts: 2414
- Joined: Fri Nov 18, 2005 10:09 pm
RabidZombie wrote:Illanair wrote:The dat files are just plain old .zip files. Just open them with Winzip or Winrar and pack them back together as a .zip and rename the files.
Nope. They be rars.
Oh they switched it from the Uplink? I didn't notice, heh. Then again I use WinRAR and I only unpacked the file, never tried repacking it.
RabidZombie wrote:The campaigns are lua, but they're nothing more than a sequence of hard coded events by my rubbish first glancing look.
Will start messing around with it once I've gotten my first prison off the ground.
It looks like a combination of the save file coding and lua for the cut scene parts.
For the lua bits that I've seen thus far, we have an objective class and a game class. I'll peruse some more after work.
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