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[Bug]Door rules don't stop prisoners

Posted: Thu Sep 27, 2012 2:58 pm
by Volcanosf
It seems that the rule "staff only" doesn't stop prisoners. I have designed a building combining canteen and kitchen, with two external doors ; one of these external doors is a classic door on the kitchen part with the rule "staff only" and the other door is a large jaildoor on the canteen part. Between the two parts of the building I set up another classic door with the rule "staff only". And what I saw is that prisoners went to the canteen through the kitchen...

Posted: Thu Sep 27, 2012 3:00 pm
by gsuberland
Did the prisoners sneak through with staff when the doors were open?

Either way, please provide a save game and some screenshots.

Posted: Thu Sep 27, 2012 3:10 pm
by Semtexian
Interesting, I've setup a building like that as well but they obey the door rules. Although the staff only door to the kitchen is placed in the back and never the shortest route into the canteen so maybe that's a factor?

Posted: Thu Sep 27, 2012 3:15 pm
by Volcanosf
I have just loaded my game and I can say that no, the prisoners don't need to sneak when the staff goes through the door. The door opens itself when a prisoner comes alone.

Image

Here is a screenshot showing two prisoners going through the internal door of the building. The two cooks are just wandering in the kitchen.

The savegame has been made few moments prior to the screenshot.

https://rapidshare.com/files/3537911075/LP2.prison

Posted: Thu Sep 27, 2012 3:16 pm
by gsuberland
Ah, looks like during riots they'll sometimes glitch out and pop through a door.

Posted: Thu Sep 27, 2012 3:17 pm
by xnaught
Volcanosf wrote:I have just loaded my game and I can say that no, the prisoners don't need to sneak when the staff goes through the door. The door opens itself when a prisoner comes alone.

Image

Here is a screenshot showing two prisoners going through the internal door of the building. The two cooks are just wandering in the kitchen.

The savegame has been made few moments prior to the screenshot.

https://rapidshare.com/files/3537911075/LP2.prison


You are not alone on this one, I witnessed one of my prisoners walk into the kitchen on their own and proceed to attack my cooks.

Posted: Thu Sep 27, 2012 3:18 pm
by Volcanosf
gsuberland wrote:Ah, looks like during riots they'll sometimes glitch out and pop through a door.

When I made the screenshot the door was clearly opening before the two prisoners ;)

Posted: Thu Sep 27, 2012 3:18 pm
by Springare
I have seen that too, and i think the prisoners are looking for weapons, kitchenknives for example. Because after their visit they runned over to the showers to slice some throats.

Posted: Sun Sep 30, 2012 11:01 am
by GigBuddy
I have prisoners with a requirement for comfort going to the Offices and sitting on the nice chairs even when there's already an occupant in the room and the (standard) door says staff only. This may be because they were office doors I'm not sure.

To be honest I usually completely seal-off my administration area usually behind a separate wall with a jail gate which usually works just fine so maybe it's as I've been a bit lax this time and they're office doors.

However I've had a prisoner go to the kitchen and get a knife before, again staff only and I don't believe he tail-gated. I used to always put jail doors on cells but now I no longer bother as even set to staff only the prisoners just open them as and when they please.

Not sure if these are working as intended, but to my mind just seems a bit odd.

Posted: Sun Sep 30, 2012 5:46 pm
by Hikkikomori
I have prisoners consistently walking in the kitchen too and stealing knives. It seems they go purposefully for stealing, they always have something on when I ask for a manual search.

Posted: Sun Sep 30, 2012 7:05 pm
by motoryogurt
I've also experienced games where prisoners roll right through "staff only" doors, without any staff near. Havn't found a way to reverse the bug yet. So far it seems like if one door bugs they are all bugged, but cant confirm that.

Posted: Sun Sep 30, 2012 7:29 pm
by kaljak
Got the same problem,

prisoners are stealing knives from kitchen or are just sitting in the chairs in the offices :)

Posted: Sun Sep 30, 2012 7:59 pm
by thetheaterimp
I found that because their shortest path was to go through the staff only doors that they try to walk through them until it opens (cook or guard goes through) instead of walking around the longer way

Posted: Sun Sep 30, 2012 8:17 pm
by juniperi
AI's should first look for paths without "staff doors" but atm AI just take shortest path. If you change door's option to "DoorNobody" AI tries to go through that door anyways. Hopefully they fix this soon.

Posted: Sun Sep 30, 2012 9:28 pm
by Eidelon
As a note there is a pretty common bug where doors stick open sometimes permanently.

Now I've only seen doors 'everyone' can use glitch stuck open but it is quite feasible that doors designated as 'staff only' could well be getting stuck too. Can't say I've seen it firsthand but it could well be how there getting in places. Can anyone back this up or has no-one had it happen to them on staff doors?