* The use of JailDoorLarge for the house and church's entrance is quite jarring. Just use 2 Doors.
* The priest used "him" and "He" when referring to God. Best use uniform capitalization, such as "Him".
* The criminal's bedroom door in flashback is one tile to the left from where the door should be placed.
[Suggestion] More polishing on Intro Cinematic
Moderator: NBJeff
I got the impression that stuff like the doors were placeholders. They made new assets for the furniture and such, I'd imagine they just hadn't got around to adding non-prison doors for cutscenes yet.
Heck, I wouldn't be surprised if that kind of door was an option for in-game too, for admin buildings/wings. Obviously weaker, but looks better and probably cheaper.
Heck, I wouldn't be surprised if that kind of door was an option for in-game too, for admin buildings/wings. Obviously weaker, but looks better and probably cheaper.
Forgot one more small detail:
* While in the cutscene of escorting the criminal from his cell, the ambient sound is interior with people chattering, even though my scene is happening at evening while all the prisoners are away and none of them are in the indoor area / cells where the cutscene happens.
* While in the cutscene of escorting the criminal from his cell, the ambient sound is interior with people chattering, even though my scene is happening at evening while all the prisoners are away and none of them are in the indoor area / cells where the cutscene happens.
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