NO NO NO NO NO NO NO.
Molano wrote:This might not be the kind of suggestion your looking for but :
Some kind of key validation in the game. Maybe an online patcher where you have to login (with your key) to update the game from within the game. I've been reading some of the response to the alpha video on youtube and a lot of people are complaining about the price. And i read a lot of comments of people saying they would wait for the torrent. Just out of curiosity i tried looking for PA on a torrent site and found it on the first try. There should be something that gives people who buy the game a slight advantage over the pirates. I mean it wont be bullet proof and will be hacked regardless (look at minecraft), but at least make an incentive for people to buy it.
I cannot disagree with this any more strongly.
Piracy is impossible
to prevent. DRM / anti-copy is equivalent to giving someone a locked safe with the key glued to the front - there's little to no effort involved in breaking it. Any time spent attempting to thwart the pirates is time not only wasted, but also time not spent on making the gameplay better. Quality content
gets you customers, not quality license validation. The pirates are not, never were, and never will be your customers. Focus on real content for your real customers instead.
I used to be a pirate. When i was younger and low on cash i pirated a lot of games i played. However when cheaper steam, gog and indie games came around the corner i started paying more and now have over 4000 dollar worth of games on various services. The thing is, pirates are a very large group of players who are potential
customers and will get on board when the product offers some kind of advantage
of owning a game legal vs illegal.
I already said in my post that any game can and will be hacked. However if you offer incentives to owning a game legal people who value that incentive enough will buy your game. Look at games with good multiplayer or something like minecraft who has integrated the game with it's online system. It offers small benefits but i have quite a few collegues who started out pirating it and then buying it for the multiplayer aspect of it.
In prison architect the wiki is for customers only, so as long as there is not some other source of info and we the gamers make that wiki pretty involved we will add that incentive ourselfs. I'm afraid that like most other games like this there will be community wiki's that will negate that effect. Besides i dont think you've really understood what i was saying, since i already said that for paying customers there should be an advantge
. This means that if they spend time implementing this we will get that advantage and it wont be time lost like you are saying.
Look at this for a read: http://notch.tumblr.com/post/1121596044 ... racy-works
http://www.escapistmagazine.com/news/vi ... ce-Problem
Is an interesting view point as well. Thing is though, right now it's easier to get PA via a torrent than buying it, so in my opinion you need to up the amount of services in a legal purchase compared to a pirated version.
I think we largely agree although you probably dont see that. I too think piracy is unstopable and dont think it's worth it to implement some complicated DRM. I do think it would be time wisely spend to for example make an auto patcher, maybe game integration with the wiki a lot more and an online account keeping track of achievements (for example) to have some incentives for buying it once someone pirated it.
Last example is Paradox Interactive. Also a small developer who for example make it so that you can get a little icon next to your name on the forums if you purchased the game. Even something as small as that has made players buy old games that they had pirated from paradox simply to show of the icon in their posts.