Description:
Workmen will not path to an open albeit longer alternate route if a door is impassable.
To Repeat:
Build a C shaped foundation with doors at the top and bottom of the C shape.
Set the bottom door to staff only, set the top door to Nobody.
Initiate construction of something along the top edge of the C, I used electrical cable.
Expected Behavio(u)r:
Workmen should attempt to go the shortest path first, realize that path is unavailable and pursue any available route, even if it's quite long.
Actual Behavio(u)r:
Workmen, coming and going, clump on the impassible door making it difficult to unlock the door at the very least. They never attempt to walk the longer route.
I've only found this with workmen, it presumably applies to other mobiles as well. Sorry if this is dupe, gave the board a quick once over and didn't see it.
[bug] Mobiles not pathing around locked doors
Moderator: NBJeff
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