[BUG] Crash when placing solitary space over cell space.

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motoryogurt
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[BUG] Crash when placing solitary space over cell space.

Postby motoryogurt » Thu Sep 27, 2012 1:10 am

As in title.
Deestan
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Details

Postby Deestan » Thu Sep 27, 2012 7:52 am

Partially overlapping, or completely overlapping?

Was the original cell space valid at the time, active, active and and in use, or just planned?
RabidZombie
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Postby RabidZombie » Thu Sep 27, 2012 9:42 pm

Just got a crash on removing cell designated space. Could be the same.

Don't see any crash logs, dumps or anything. :\
Voideka
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Postby Voideka » Sat Sep 29, 2012 2:40 am

Same here. When I try to dezone cell spaces, it almost always crashes. I tested dezoning other areas without any problems. I was able to dezone the first set of cells just fine, but I had first dismantled all the objects inside. It only happened while trying to dezone cells that were furnished. I will test further after getting my laundry. Edit: crash still occurred after full dismantling, including removing objects.

Win7 Ultimate 64, SP1
Intel Core i7-3770K
16GB RAM
NVidia GeForce GTX 660 Ti, driver version 306.2 (going to try the new 306.23 soon)

Zip file containing game save, debug.txt and dxdiag:

http://www.filedropper.com/crashsavegamma
Mas Tnega
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Postby Mas Tnega » Sat Sep 29, 2012 4:31 am

Using my own save, nothing's coming up.

Using your save...

First discovery: There's a specific cell in your prison that crashes the game when dezoned. Larger block, far right, third row down. It only crashes when the very last square of it is dezoned. It has an escort job attached to it but it's queued.
Second discovery: If I wait, another cell will also crash on being removed. Bottom block, top row, far right cell. It has a queued escort job.
Third discovery: If dezone and wait, that second cell will cause a crash.
Fourth discovery: There's a cell with an escort that's in progress. Bottom block, top row, second from the left. I can delete that cell without incident, apparently.
Fifth discovery: What happens if I delete either crashy cell while the prisoner is in transit? Crash.
Sixth discovery: I can delete that first cell if I wait for the guy to go in for some time to pass. Sometimes.
Seventh discovery: Same with the other, I think. I'm sure I did it once have not crash until a few seconds later instead of instantly.
Eighth discovery: The guard responsible for the "In progress" escort is arsing around in a medical bed. Dismantling the bed makes him remember he has a job.
Ninth discovery: Dismantle THEN delete the "safe" cell. Result: Nothing; it doesn't crash.

Sorry for the jumbled mess. It's 4:30am and I just spent a hour looking at it.

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