[BUG] Crash when placing solitary space over cell space.
Moderator: NBJeff
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motoryogurt
- level1

- Posts: 21
- Joined: Wed Sep 26, 2012 7:08 pm
- Location: USA
Details
Partially overlapping, or completely overlapping?
Was the original cell space valid at the time, active, active and and in use, or just planned?
Was the original cell space valid at the time, active, active and and in use, or just planned?
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RabidZombie
- level5

- Posts: 2414
- Joined: Fri Nov 18, 2005 10:09 pm
Same here. When I try to dezone cell spaces, it almost always crashes. I tested dezoning other areas without any problems. I was able to dezone the first set of cells just fine, but I had first dismantled all the objects inside. It only happened while trying to dezone cells that were furnished. I will test further after getting my laundry. Edit: crash still occurred after full dismantling, including removing objects.
Win7 Ultimate 64, SP1
Intel Core i7-3770K
16GB RAM
NVidia GeForce GTX 660 Ti, driver version 306.2 (going to try the new 306.23 soon)
Zip file containing game save, debug.txt and dxdiag:
http://www.filedropper.com/crashsavegamma
Win7 Ultimate 64, SP1
Intel Core i7-3770K
16GB RAM
NVidia GeForce GTX 660 Ti, driver version 306.2 (going to try the new 306.23 soon)
Zip file containing game save, debug.txt and dxdiag:
http://www.filedropper.com/crashsavegamma
Using my own save, nothing's coming up.
Using your save...
First discovery: There's a specific cell in your prison that crashes the game when dezoned. Larger block, far right, third row down. It only crashes when the very last square of it is dezoned. It has an escort job attached to it but it's queued.
Second discovery: If I wait, another cell will also crash on being removed. Bottom block, top row, far right cell. It has a queued escort job.
Third discovery: If dezone and wait, that second cell will cause a crash.
Fourth discovery: There's a cell with an escort that's in progress. Bottom block, top row, second from the left. I can delete that cell without incident, apparently.
Fifth discovery: What happens if I delete either crashy cell while the prisoner is in transit? Crash.
Sixth discovery: I can delete that first cell if I wait for the guy to go in for some time to pass. Sometimes.
Seventh discovery: Same with the other, I think. I'm sure I did it once have not crash until a few seconds later instead of instantly.
Eighth discovery: The guard responsible for the "In progress" escort is arsing around in a medical bed. Dismantling the bed makes him remember he has a job.
Ninth discovery: Dismantle THEN delete the "safe" cell. Result: Nothing; it doesn't crash.
Sorry for the jumbled mess. It's 4:30am and I just spent a hour looking at it.
Using your save...
First discovery: There's a specific cell in your prison that crashes the game when dezoned. Larger block, far right, third row down. It only crashes when the very last square of it is dezoned. It has an escort job attached to it but it's queued.
Second discovery: If I wait, another cell will also crash on being removed. Bottom block, top row, far right cell. It has a queued escort job.
Third discovery: If dezone and wait, that second cell will cause a crash.
Fourth discovery: There's a cell with an escort that's in progress. Bottom block, top row, second from the left. I can delete that cell without incident, apparently.
Fifth discovery: What happens if I delete either crashy cell while the prisoner is in transit? Crash.
Sixth discovery: I can delete that first cell if I wait for the guy to go in for some time to pass. Sometimes.
Seventh discovery: Same with the other, I think. I'm sure I did it once have not crash until a few seconds later instead of instantly.
Eighth discovery: The guard responsible for the "In progress" escort is arsing around in a medical bed. Dismantling the bed makes him remember he has a job.
Ninth discovery: Dismantle THEN delete the "safe" cell. Result: Nothing; it doesn't crash.
Sorry for the jumbled mess. It's 4:30am and I just spent a hour looking at it.
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