Paradox Interactive Acquires Prison Architect

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Paradox Interactive Acquires Prison Architect

Postby Azure_PDX » Tue Jan 08, 2019 3:04 pm

Hello Prison Architects!

I'd like to take a moment to introduce myself real quick: I'm Jonathan, a Community Manager at Paradox Interactive over simulation titles like Cities: Skylines and Surviving Mars.

I'm here to announce that after a long and amazing partnership with Introversion, Prison Architect and the associated IP have been acquired by Paradox Interactive. This is something we are all very excited about, me especially! Paradox and Introversion have been working together since 2017 on the Prison Architect: Mobile titles, and mutually eager to see how we can expand and grow this amazing community.

Paradox Interactive Press Release
VentureBeat Press Release

"Ever since our partnership with Introversion in 2017, the Paradox team has felt that Prison Architect is a natural fit for our catalogue,” said Ebba Ljungerud, CEO of Paradox Interactive. “Just as we’ve done for other management-strategy games like Cities: Skylines and Surviving Mars, I believe the considerable player base of Prison Architect will be excited to see where we can take the game next, and we’re eager to explore development of potential new games based off of the ‘Architect’ IP. We promise to exercise good behavior with this cherished title going forward.

-Ebba Ljungerud, CEO of Paradox Interactive

We realize you probably have some questions - like, "Prison Architect 2 confirmed?" or "Are you going to make a [Insert any noun here] Architect game now?"

To this we reply: We have lots of ideas! Our team's are hard at work watching prison escape movies and are several seasons into the TV series Oz for inspiration, but at this time we have no concrete plans to share. We will be keeping you informed wherever we go though!

Speaking of which, if you have more questions or want to continue following us and our ideas, here are some ways you can do so:

1) Facebook:
2) Twitter:
3) Instagram:
4) Paradox Interactive Forums: ... tect.1030/

And to help even more, we'll be hosting a Q&A on Facebook and Twitter tomorrow, January 9th, at 5pm CEST. Hope to see you there! And feel free to ask questions here if you'd like =)

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Joined: Sat Nov 12, 2016 5:05 pm

Re: Paradox Interactive Acquires Prison Architect

Postby max2go » Sun Mar 03, 2019 12:24 pm

PA2 should be a given (to be dev by IS), not a question or possibility (as they phrased / put it, in their announcement of PA's IP sale to Paradox): with multi-story, proper sewage and fresh water system, prisoner psychology of hear-see-say and acting based on that info, running multiple prisons on a whole world (like XCOM: Enemy Unknown / XCOM 2 or RimWorld) - and implemented via Unreal Engine 4 and C++ for the path-finding, networking / MP, and some other stuff.

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