This arose from Superior Beds being coded not to be placeable. To sidestep the issue, I subscribed to a modded version of the Superior Bed. It would be nice if we could place those for our staff or best prisoners to enjoy.
The problem then became, laundry is not delievered to this modded 'comfortable bed'. I believe laundry only recognises certain object names to deliever to, namely the vanilla Bed and Bunk Bed. For this, a suggestion is to add a property 'LaundryTarget' to objects that causes laundry to deliever to it, instead of recognition by name; this would also allow the creation of more objects. Another suggestion would be to have the vanilla superior bed not only placeable but have laundry recognise it. Yet another would be to deliever laundry by cells instead of specific objects. Obviously the first suggestion offers more flexibility to the community to create more interesting things.
In an attempt to change this, I went into the game file production.txt hoping to duplicate the laundry code for this modded bed. However the laundry delievery behaviour (basket to bed) is not in that file, and after some searching on the Internet, I believe is hardcoded. Specific to this, the suggestion would be to transfer the laundry code into said text file so people who wish to manipulate it can do so.
During the last search in the game files that led me to conclude I cannot solve this on my own, I also came up with a more radical solution. That is to merge the hygiene and clothing needs, as I recognised the redundancy. However I also recognise this is likely to break older saves if implemented, and so would not push this.
Thank you for reading and please feel free to put your thoughts down. And if you're a developer, perhaps consider the suggestion a little?

