Constantly crashing the game over and over again in the same place between 5: 00-5: 10. What is wrong can not understand the Problem at this prison. Sometimes the flies stop "search" or push all in camera.
Crash witout any errors - Crash to desktop
help me plz
Saves+screenshot here:
https://cloud.mail.ru/public/BBVv/5j9WEg4uD
https://cloud.mail.ru/public/Lssi/6yChM38AR
video: https://cloud.mail.ru/public/KtkF/tZVWWe4gz
I`m already did:
1. Check Graphics card's drivers
2. I havent mod
3. Re-install the game
Win10 x64\steam version game\nvidea960\intel i5\16RAM
================
== LOAD MAP ==
================
Loading map from 'C:\Users\Reyson\AppData\Local/Introversion/Prison Architect/saves/Priason.prison_crs.prison'...
World Initialised to size 150 x 120 cells
MaterialLibrary reading from 'data/materials.txt'
DataRegistry Warning : Failed to match enum value 'Metal'
DataRegistry Warning : Failed to match enum value 'Metal'
ReformProgramManager reading from data/reform_programs.txt...
GridRoutingSystem(2A71CB78) constructed.
Grid Navigation System initialised
GridRoutingSystem created Route Work-In-Progress and CellInfo (size 1265Kb)
EscapeMap Initialised : 140Kb
Lightmap initialised in 0ms : 210Kb
Weathermap initialised in 0ms : 421Kb
Danger initialised : 140Kb
Patrol System Initialised : 492Kb
Gang System Initialised
Created FrameBuffer of size 512 x 512 in 2ms
Water System Initialised : 1335Kb
PowerSystem initialised : 140Kb
Reading production.txt...
PolaroidSystem has 177 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
ConstructionSystem reading from 'data/prefabs.txt'
ERROR : Failed to load job file 'data/jobs.txt'
loaded providers - 629
Failed to find FastLList HighPriority
SectorSystem check: No changes found.
FoodSystem Recalculate took 0.1ms
Load completed in 317ms (119ms to read file, 197ms to parse data)
(VertexArrayOpenGL::BeginRender) GL ERROR 0x502 [1 occurrences in the last second]
WorldRenderer: vexCellTypes initialised in 3ms : 36000 triangles (vex,tex), 2.1 MBytes
ShaderOpenGL successfully compiled : LightMapNoColour
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 3ms : 36000 triangles (vex,tex), 2.1 MBytes
ShaderOpenGL successfully compiled : LightMapNoTexture
WorldRenderer: vexDetails initialised in 3ms : 36000 triangles (vex,tex,col), 2.5 MBytes
WorldRenderer: vexFowBlueprint initialised in 2ms : 36000 triangles (vex,tex), 2.1 MBytes
ShaderOpenGL successfully compiled : VisMap
Saving Preferences to C:\Users\Reyson\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
LaundrySystem Recalculate took 0.0ms
LaundrySystem Recalculate took 0.0ms
FoodSystem Recalculate took 0.2ms
Warning: mipmaps requested for non-power-of-two image (400x486), will break on OpenGL ES
LaundrySystem Recalculate took 0.0ms
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