but there are of course some things we would like to see some improvements to make this game even more fun and accurate. together with the steam community we are putting this thread together and trying to update it continuous. hopefully you, as the developers, are reading this. if it wasn't important to us we wouldn't have started this thread. so we are hoping you can get some impression from your fans. working together is always the best option and we are offering our help for you to get an idea what the community thinks about your game.
the steam link can be found here: http://steamcommunity.com/app/233450/discussions/0/364040166667957104/
for further questions, of course we are happy to help.
wishlist
size of the tabs
- i'm always playing with the needs tab open and it's so annoying by reopening it to resize it again and again. can the game remember the size and position of that? would be awesome.
shakedown
- should be redesigned because it's misleading by showing the found contraband from the whole day and even before. sure i can click shakedown twice to get a clearer situation but hmm.
fence
- why we cannot place materials underneath such like gravel or anything? why only dirt?
- maybe some fence doors? not really needed but will come in handy.
objects
- working bookshelves.
- all items rotatable.
- red status lights.
- flood lights.
- one way doors.
- change cctv angle to maybe 30° for using it more wisely.
- an option to set the order list for workshops (wood(!), metal etc.)
- placeable door servos on perimeter walls. there is already a mod for that and an exploit to get it working but you could just allow it.
- road gates should not open sideways. they should be pushed downward.
dumping
- a hotkey for dumping items.
more floor materials
- much more floors for in- and outdoors.
- also indoor floors for slow and even very slow moving for key areas.
foresty
- i'm not able to make a good looking foresty because if you put it in grass the trees will have dirt underneath. when you put it in dirt the trees will have grass underneath. if you put it in sand the trees will have dirt underneath which always looks messy.
- some items to place there to make it more realistic like shelves with tools etc. because stealing an axe from only trees is a bit odd.
cleaning cupboard
- some items to place there to make it more realistic like shelves with tools and cleaning materials.
clan members
- especially female clan members should have hair. they look like male inmates.
female staff
- an option to choose from male and female.
- female armed guards.
- new hair styles like pig tails (like in the campaign)
dog handlers
- pathfinding (having like 10 dog routes and 20 dog handlers and 20 kennels should provide a balanced situation but it doesn't which is really annoying).
- what are those dog sounds? alien dogs? (:
armed guards and snipers
- walls should block the suppression rate of armed guards in order to use them more wisely.
- armed guards and snipers should have a reduced suppression rate to use them more wisely.
- armed guards should have a baton for self defense.
- the armory offers more weapons. why not an option to set the weapons for the armed guards?
guards
- the baton from guards should be definately visible.
- pathfinding. sometimes it's broken.
food trays
- it's annoying to always dumb the food trays. inmates will starve if left untreated.
female prison
- an intake option for mothers. i'm never able to get my prison full because either too much mothers or the other way around.
utility
- there should be a better power station for endgame. with 700 inmates i'm in use of 12 power stations.
- the water station water range should be unlimited.
- an option to dismantle either water or power utilities.


