Prisoner Escape

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johnstonwangstar
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Prisoner Escape

Postby johnstonwangstar » Sun Sep 27, 2015 5:29 am

I had an extremely deadly and strong Legendary in supermax. Had. That is until he decided to start breaking his cell, and the two guards close to him got instantly killed. The armed guards that I had patrolling each supermax block did absolutely nothing.

I put freefire on and locked down the prison, closing all doors but he literally smashed through 3 solitary doors that separated supermax from max. And then the guards and armed guard standing outside the max sec parole rooms ignored him despite my best efforts, and then continued to smash through the 3 large jail doors.

At this point I was really desperate so I did the cheapest move possible: Spawn a bunch of armed guards in front of him. Didn't work either, and he smashed the final roadgate and broke free. I went into my save file and set the prisoner escapes to 0 because I think that was absolute bs. All this happened within 1 and a half minutes. This is my first forum post, decided to even take the liberty of posting some diagrams.

Link to pictures: http://imgur.com/a/7dXYd

Not really sure where to really post this so...
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NBJeff
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Re: Prisoner Escape

Postby NBJeff » Sun Sep 27, 2015 8:57 am

Well that's insane!
I've never had something that extreme happen to me before. Sounds like you got a prisoner who's a mix of Bane, Hannibal Lector and Lou Ferrigno!
But in your guards defense; if I saw an inmate smash through a couple doors, I'd probably turn around and walk the other way :P
^Maybe a cool feature in the game would be adjusting pay for the guards to determine how much they actually care..........


Fantastic prison by the way! You'll have to post a picture of the regime you have running in your prison.
johnstonwangstar
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Re: Prisoner Escape

Postby johnstonwangstar » Sun Sep 27, 2015 5:17 pm

lol, thanks man! That would be a pretty good feature tbh. I added some more pics to the album: http://imgur.com/a/7dXYd
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WiseWoodrow
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Re: Prisoner Escape

Postby WiseWoodrow » Tue Sep 29, 2015 3:14 pm

Interesting. Prison Architect is indeed good at going the extremes - perhaps a bit too much. You tend to either get a bunch of minor prisoners or one, huge, bulky one.

I'd actually much rather it if the ratios were different, like if you simply had a higher chance to just get really tough, but only 1/4th the toughness of Legendary prisoners. That way you have to micro-manage many of them, and you can build a supermax ward without it only being occupied by that ONE supermax you got, making it a waste of money.

Legendary would still be thrown in the mix, but, for the most part you'd occasionally just get a wider variety of strong prisoners.
johnstonwangstar
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Re: Prisoner Escape

Postby johnstonwangstar » Sat Oct 03, 2015 11:31 pm

I actually have like 3 legendaries in supermax, each with like 225 years because they've killed tons of my armed guards, despite the fact that I have 8 armed guards and 13 guards in my small supermax section. There was this period where every single morning, something would go down in the showers, and there would be buckshot over the walls.

One of my biggest nightmares now is the sickness random event, because last time it happened, it started with 5, 3 of which I sortof contained, but I didn't expect it to surge to 100 in less than 2 minutes. I basically had a heart attack when I glanced at the counter. The sickness was in my max section only, so I had to manually put permanent lockdowns for prisoners with sicknesses or else the healthy ones and normal section would go crazy. Of course, there was about an ingame week of rioting, deaths and me raging. Because I was impatient and the riot was really annoying, with at least one guard being attacked at any given moment, I tried to put the normal schedule on with the sick people in cells, but there'd always be that one dude that sneaks past me and spreads it to fifty more people. Riot police and paramedics stayed for the whole week, and were clearly understaffed.

Finally, after a few days of full lockdown of max sec, it ended. Sortof. And I had to manually get rid of the permanent lockdowns for about 150 prisoners. I think there still might be a few guys in their cells under permanent lockdown that I haven't noticed. Oh well.
arwan
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Re: Prisoner Escape

Postby arwan » Mon Oct 05, 2015 4:15 am

armed guards ai = rock
dog guards ai = chimp
guards ai = ape

in short i trust my armed guards to not shoot themselves because they dont know what a "gun" is
i trust my guard dog guards to patrol for 4 hours and then go to the kennel for 8 and for the dogs to kill anyone they attack
i trust my guards for everything else because there ai seems to be the ONLY ai that has been somewhat programmed

guard duties
    subdue inmates
    inmate intake
    inmate escort
    open doors
    feed prisoners
    patrol
    deliver mail
    general area assignments
    search during shake down
    search when any other action demands it. (metal detector, dog smells, player initiated)
    run security room items
    will patrol certain areas when not assigned other duties

K9 unit duties
    subdue inmates
    patrol
    search ONLY when dog smells something
    inform you of a potential tunnel ONLY outside

armed guards duties
    patrol
    subdue inmates ONLY when not on patrol
    will stand in ONE square for all of eternity and do NOTHING if not on a patrol

seems a bit light on the duties that the different guard types can do
johnstonwangstar
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Re: Prisoner Escape

Postby johnstonwangstar » Wed Oct 07, 2015 12:25 am

That's actually so true. Armed guards are basically statues. You hire them to make it look like your prison has high security. After many incidents in the morning at Supermax, I deployed about 7 armed guards to patrol in the common room, showers, and canteen, and yet the armed guard who was in the common room just stood there while an armed guard got instantly killed and had his shotgun stolen a few metres away from him in the next room.
Mikeldiablo
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Re: Prisoner Escape

Postby Mikeldiablo » Wed Oct 07, 2015 3:49 am

Don't forget that armed guards can suppress people who don't have the fearless trait. I've found them quite useful; when inmates don't have reform programs, it can be useful if they're on the verge of kick-off. It still is useful if they do have a program, but it makes them less likely to pass.
johnstonwangstar
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Re: Prisoner Escape

Postby johnstonwangstar » Fri Oct 09, 2015 12:29 am

Fair point, but I have tons of regular guards, all with stab vests and tasers so...
Parker22
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Re: Prisoner Escape

Postby Parker22 » Sat Oct 10, 2015 4:11 pm

Somone has hacked your steam account and playing escape mode right in front of your eyes.

(can't wait for multiplayer)
johnstonwangstar
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Re: Prisoner Escape

Postby johnstonwangstar » Sun Oct 11, 2015 2:38 am

OMFG THE INFECTION HAPPENED AGAIN

They said they nerfed it, which they kind of did, but when the infection notice came in, I paused the game and spent about half an hour hunting down the 3 infected, sent paramedics to them, and put them in permanent lockdown. But one of them freaking went to visitation when he was still under permanent lockdown and spread it to a million other people


UGHHHHHHHHHHHHHHHHHH
johnstonwangstar
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Re: Prisoner Escape

Postby johnstonwangstar » Sun Oct 11, 2015 2:43 am

Watches in horror as it spreads from 3 to 38
johnstonwangstar
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Re: Prisoner Escape

Postby johnstonwangstar » Sun Oct 11, 2015 2:47 am

to 84
johnstonwangstar
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Re: Prisoner Escape

Postby johnstonwangstar » Sun Oct 11, 2015 2:49 am

Med sec's under lockup, but they're still going to visitation -_-
johnstonwangstar
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Re: Prisoner Escape

Postby johnstonwangstar » Sun Oct 11, 2015 2:53 am

Great the one guy that was infected in max somehow got whole max section reinfected. I think I'm just going to reload my latest manual save.

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