Medu_Salem wrote:I only realised that because I don't have a library to serve my max secs... (don't want to give scissors to them)
There is little worry about max sec using and working in the library, just make sure you have plenty metal detectors around your prison. Most of my prisoners who are literate are generally more well behaved.
It's not the ones that behave I fear. It's more like the ones who don't care and get others into trouble, pick their stuff up and cause more havoc that way, like the ones who pick up batons and jail keys. I try to avoid adding anything lethal to max sec, I'm not even letting them work in the cleaning cupboard anymore because they always started fights there. The only thing they are allowed to work in currently is their laundry room.
Also seems like the ones that behave in my current prison aren't the same as the literate ones. I only tried giving them a library once and then unzoned the room again because it ended disastrous, even with detectors they had to pass. Now with this update the same room has become the shop the med secs work in and the max secs should buy from, but unfortunately it doesn't seem to work. I've been watching closely for almost two ingame weeks and no max sec ever decided to buy something from the storefront all while stocking up on money. There seems to be an issue with different zoning between the shop and the customer room, even if the shop would work fine otherwise.
I actually might try putting the shop as well as the customer room both on the "shared security" zone, but prevent max secs from working in the shop room by blocking the path to the entrance with a wall or another zone. I'll be testing that workaround tomorrow.
Guess what... You also need to make the shop room itself accessible for the other security level, otherwise it doesn't work. \o/
Added a second door for the max secs to enter the shop itself (even if they are only supposed to buy stuff) and now all of a sudden it works.
With other words...If they can't enter to work in it, they can't buy from it.
This... is a serious bug in my opinion, probably related to the "walls have to belong to the shop room"-bug, because probably the prisoners can't "see" the shopfront if they can't enter the room due to different zoning or lacking door. Which brings me to Icepick's post:
Icepick wrote:The shop fix is specific to the shop fronts, it wont change the way walls are divided up like that. It's tricky problem for a whole bunch of reasons related to the internal structure of the game but honestly I don't think that specific issue is one we've really thought about much - as you said, it's largely cosmetic in most situations. It's a tough situation to change, especially since doing so wouldn't really gain much and doing so has a lot of potential to cause problems. I'll try and remember to have a word with people about changing it (it will almost certainly be that walls aren't included in rooms if we do it, as dividing a wall between 2 sections is impossible without lots of hack-work in the current setup) but there's a good chance it will just stay as-is.
Re: the issue with multiple shop fronts, that's unfortunately something that can't be worked around it the current version (as far as I know), though it has been fixed and will work fine in the next release.
You'll probably have to change the way the walls are divided up because I found another problem related to that as well, as described above.
One can't have different security zones on both sides of the shopfront because it seems like the prisoners can't "see" the shopfront when they can't enter the shop room itself, even if they are only supposed to buy from it.
Which basically means that the shop ONLY works if seller side and customer side have at least a passable route (matching security zones, doors etc) connecting them.