[BUG] SHOPS (Alpha 34)

General chit-chat and minor questions about just about anything

Moderator: NBJeff

User avatar
Pogmothoin
level2
level2
Posts: 195
Joined: Thu May 01, 2014 5:13 am
Location: Cell Block H

Re: [BUG] SHOPS (Alpha 34)

Postby Pogmothoin » Sun Jul 05, 2015 10:24 pm

Medu_Salem wrote:I only realised that because I don't have a library to serve my max secs... (don't want to give scissors to them)


There is little worry about max sec using and working in the library, just make sure you have plenty metal detectors around your prison. Most of my prisoners who are literate are generally more well behaved.
User avatar
Medu_Salem
level1
level1
Posts: 46
Joined: Fri May 16, 2014 6:42 pm

Re: [BUG] SHOPS (Alpha 34)

Postby Medu_Salem » Sun Jul 05, 2015 10:51 pm

Pogmothoin wrote:
Medu_Salem wrote:I only realised that because I don't have a library to serve my max secs... (don't want to give scissors to them)


There is little worry about max sec using and working in the library, just make sure you have plenty metal detectors around your prison. Most of my prisoners who are literate are generally more well behaved.


It's not the ones that behave I fear. It's more like the ones who don't care and get others into trouble, pick their stuff up and cause more havoc that way, like the ones who pick up batons and jail keys. I try to avoid adding anything lethal to max sec, I'm not even letting them work in the cleaning cupboard anymore because they always started fights there. The only thing they are allowed to work in currently is their laundry room. :D

Also seems like the ones that behave in my current prison aren't the same as the literate ones. I only tried giving them a library once and then unzoned the room again because it ended disastrous, even with detectors they had to pass. Now with this update the same room has become the shop the med secs work in and the max secs should buy from, but unfortunately it doesn't seem to work. I've been watching closely for almost two ingame weeks and no max sec ever decided to buy something from the storefront all while stocking up on money. There seems to be an issue with different zoning between the shop and the customer room, even if the shop would work fine otherwise.

[edit]
I actually might try putting the shop as well as the customer room both on the "shared security" zone, but prevent max secs from working in the shop room by blocking the path to the entrance with a wall or another zone. I'll be testing that workaround tomorrow.

[edit2]
Guess what... You also need to make the shop room itself accessible for the other security level, otherwise it doesn't work. \o/
Added a second door for the max secs to enter the shop itself (even if they are only supposed to buy stuff) and now all of a sudden it works.

With other words...

If they can't enter to work in it, they can't buy from it.

This... is a serious bug in my opinion, probably related to the "walls have to belong to the shop room"-bug, because probably the prisoners can't "see" the shopfront if they can't enter the room due to different zoning or lacking door. Which brings me to Icepick's post:

Icepick wrote:The shop fix is specific to the shop fronts, it wont change the way walls are divided up like that. It's tricky problem for a whole bunch of reasons related to the internal structure of the game but honestly I don't think that specific issue is one we've really thought about much - as you said, it's largely cosmetic in most situations. It's a tough situation to change, especially since doing so wouldn't really gain much and doing so has a lot of potential to cause problems. I'll try and remember to have a word with people about changing it (it will almost certainly be that walls aren't included in rooms if we do it, as dividing a wall between 2 sections is impossible without lots of hack-work in the current setup) but there's a good chance it will just stay as-is.

Re: the issue with multiple shop fronts, that's unfortunately something that can't be worked around it the current version (as far as I know), though it has been fixed and will work fine in the next release.


You'll probably have to change the way the walls are divided up because I found another problem related to that as well, as described above.

One can't have different security zones on both sides of the shopfront because it seems like the prisoners can't "see" the shopfront when they can't enter the shop room itself, even if they are only supposed to buy from it.

Which basically means that the shop ONLY works if seller side and customer side have at least a passable route (matching security zones, doors etc) connecting them.
Geez3r
level0
Posts: 7
Joined: Fri Jul 03, 2015 10:32 pm

Re: [BUG] SHOPS (Alpha 34)

Postby Geez3r » Mon Jul 06, 2015 6:50 am

I noticed there is also an issue with the store front. I have two shops, both with shop fronts with the calculator and coffee cup facing inside. On one shop, the guy tending the shop front is working outside. Both shops face the same direction. The shops are identical, one works as it should, the other one has the guy out front. Craziness.
User avatar
Freebo
level1
level1
Posts: 69
Joined: Thu Oct 12, 2006 9:57 pm
Location: York, England

Re: [BUG] SHOPS (Alpha 34)

Postby Freebo » Mon Jul 06, 2015 1:35 pm

rsdworker wrote:i seen min and max buying but death row cant be let out to shop - so i suggest to chris and mark and icepick that death row or lockdown prisoners should get a trolley service or escorted service to shop front


Death Row dont work do they? They wouldnt earn any money to be able to buy anything.

I have found with the sdhop it is really hit an miss if people use it. With around 250 prisoners I had one day where the shop sold $120 of goods but then nothing for 20+ days. I wish the need for prisoners to go to shops would be turned up. Are the prisoners allowed to shop when you set them to 'Yard' as my shop front is in the Yard and would be useful.
RedTear
level2
level2
Posts: 80
Joined: Mon May 25, 2015 3:04 pm

Re: [BUG] SHOPS (Alpha 34)

Postby RedTear » Tue Jul 07, 2015 10:34 am

Freebo wrote:
rsdworker wrote:i seen min and max buying but death row cant be let out to shop - so i suggest to chris and mark and icepick that death row or lockdown prisoners should get a trolley service or escorted service to shop front


Death Row dont work do they? They wouldnt earn any money to be able to buy anything.

Their family visits them though...

Freebo wrote:I have found with the sdhop it is really hit an miss if people use it. With around 250 prisoners I had one day where the shop sold $120 of goods but then nothing for 20+ days. I wish the need for prisoners to go to shops would be turned up. Are the prisoners allowed to shop when you set them to 'Yard' as my shop front is in the Yard and would be useful.


They should generally be able to buy (as long as its selling) if they are currently in the room where they can buy in. I built it in the yard as well, canteen could make sense as well.
Couchmonster
level1
level1
Posts: 10
Joined: Tue Aug 05, 2014 6:50 pm

Re: [BUG] SHOPS (Alpha 34)

Postby Couchmonster » Wed Jul 08, 2015 4:58 am

Thanks for this clarification thread!
I never figured out what the problem is.
Trixi
level2
level2
Posts: 245
Joined: Wed Mar 04, 2015 9:22 am
Location: Ulm, Germany
Contact:

Re: [BUG] SHOPS (Alpha 34)

Postby Trixi » Wed Jul 08, 2015 7:53 am

rsdworker wrote:i seen min and max buying but death row cant be let out to shop - so i suggest to chris and mark and icepick that death row or lockdown prisoners should get a trolley service or escorted service to shop front


and where should these guy get the money, they dont work ....
RedTear
level2
level2
Posts: 80
Joined: Mon May 25, 2015 3:04 pm

Re: [BUG] SHOPS (Alpha 34)

Postby RedTear » Wed Jul 08, 2015 12:48 pm

Trixi wrote:
rsdworker wrote:i seen min and max buying but death row cant be let out to shop - so i suggest to chris and mark and icepick that death row or lockdown prisoners should get a trolley service or escorted service to shop front


and where should these guy get the money, they dont work ....

Their family still visits them.
jenjenola
level1
level1
Posts: 19
Joined: Thu Jun 25, 2015 2:17 am

Re: [BUG] SHOPS (Alpha 34)

Postby jenjenola » Fri Jul 10, 2015 9:54 pm

I have built a shop correctly now and my prisoners are starting to accumulate a lot of money (well, average is about $30 but some have hundreds now) but they rarely ever go to buy anything. Once every 5-10 days the finance sheet will say shop profits - $50. It seems that they just aren't shopping very often if at all. I also have a 2 hr free time slot for minimum security when medium security is working and vice versa. The area is shared. So I don't believe the problem is there. Is there any way to make my prisoners shop more? Maybe I just have too many anti-consumerist prisoners :lol: .
User avatar
Pogmothoin
level2
level2
Posts: 195
Joined: Thu May 01, 2014 5:13 am
Location: Cell Block H

Re: [BUG] SHOPS (Alpha 34)

Postby Pogmothoin » Fri Jul 10, 2015 10:21 pm

The shop only sells to people who want to buy something atm, if your prisoners don't have any needs, then they don't need to go to the shop. Ironically the worse you run your prison, the more money the shop makes.

But there is a bug as well, and I think I know what's causing it, so I'm gonna report it.

There are 3 types of goods, and 3 different colours of crates:
Comfort/relaxation = Green crate
Hygine = Brown crate
Food/snacks = Blue crate

Shop shelves have random sprites for to show the shelf has stuff on it, but they aren't accurate for what is actually on the shelf

Here's the problem;
Whenever goods are ordered it gives you a random crate, not what you need,
If your customers only need food, they'll buy snacks (blue crate),
Eventually what happens is that you'll sell all your snacks and all you'll be left with is tables of full of crates of brown and green,
Your shelves will be half full. Nobody will be able to buy snacks cos you don't have any, and blue crates aren't specifically ordered to replace the missing stock.

Until the bug is fixed you may need to dump all the crates of goods that you have excess of, to get some new stock that you need back in the shop to refill the shelves.
jenjenola
level1
level1
Posts: 19
Joined: Thu Jun 25, 2015 2:17 am

Re: [BUG] SHOPS (Alpha 34)

Postby jenjenola » Thu Jul 16, 2015 11:34 pm

Ok I dumped a bunch of red and green crates. My prisoners mainly want to buy snacks and I never get enough blue crates. Hope this will be fixed in the next alpha.
xProlithium
level1
level1
Posts: 23
Joined: Thu Feb 12, 2015 9:33 pm

Re: [BUG] SHOPS (Alpha 34)

Postby xProlithium » Tue Jul 21, 2015 10:04 pm

Is there any way to reassign a way to a specific room? I tried everything. Demolishing the room, replacing the wall, expanding the room, and none of it seems to work.

Return to “General”

Who is online

Users browsing this forum: No registered users and 2 guests