Game crashing

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PaleKing
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Game crashing

Postby PaleKing » Wed Oct 08, 2014 11:36 am

Hi,
I just bought PA yesterday but I cant get further than half an hour or so before I get a crash (prisonArchitect.exe has stopped working).

I have deleted and reinstalled the game and made updated my drivers from AMD. But this hasn't worked as I got a crash just five minutes into my new attempt. I have a couple of files associated with the latest crash (MDMP files) in my PA folder but I'm not sure what to do to view the contents of those or how next to get help.

Any advice would be appreciated.
Darkomen
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Re: Game crashing

Postby Darkomen » Sun Nov 16, 2014 1:22 am

Same here, I've played some time on this version and older version (24 hours say steam at the moment) and now the game crash at start.

install lastest Nvidia drivers : check
unistall and reinstall the game :check
empty the \AppData\Local\Introversion\Prison Architect\ folder : check
test on safe mode : check
test on bashbug version : check

[EDIT]

test on vanilla version (not steam) : No problem ! Cool :D

Here the debug.txt :

alpha-26b pc steam compiled 15:21:05, Oct 31 2014
Loading Preferences from C:\Users\Darkomen\AppData\Local/Introversion/Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
Screen
ScreenW [int] 1920
ScreenH [int] 1080
ScreenWindowed [bool] 0
ScreenHighDPI [bool] 0
ScreenMultiSampled [bool] 0
ScreenSuperSampled [bool] 1
Sound
SoundMixFrequency [int] 22050
SoundVolume [int] 255
SoundSwapStereo [bool] 0
SoundEnableDsp [bool] 1
RenderRooms [bool] 1
RecentMap [string]
FirstTime [bool] 0
AutoSaveTimer [int] 10
HardwareCompat [int] 0
LastKnownVersion [string] alpha-26b-pc-steam
FlashMob [bool] 0
RegistrationShown [bool] 1
TimeLapseCamera [int] 0
TimeLapseInterval [int] 1
TimeLapseFPSNumerator [int] 60
TimeLapseFPSDenominator [int] 1
TimeLapseQuality [int] 63
Mods [string]
LastSubCheck [int] 0
UiScale [float] 1.00
ForumId [int] 0
SteamUser [bool] 1
ClockType [int] 0
END DataRegistry DUMP:
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 660/PCIe/SSE2
OpenGL Version : 4.4.0 NVIDIA 344.65
OpenGL GLSL : 4.40 NVIDIA via Cg compiler
Parsing archive main.dat...
Parsing archive at path 'main.dat'
DONE
Parsing archive sounds.dat...
Parsing archive at path 'sounds.dat'
DONE
Invalid multi-byte UTF8 character: 0XFF
Loaded in 1882 strings
Couldn't open unicode language file data/language/fullgame.txt
Initialising SDL Audio:
Frequency: 22050
Format: 32784
Channels: 2
Samples: 512
Size of Stereo Sample: 4
SoundLibrary2D Starting buffer topup thread....
SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
There are 0 mod sub directories
Invalid multi-byte UTF8 character: 0XFF
Loaded in 1882 strings
Couldn't open unicode language file data/language/fullgame.txt
libpng version 1.4.7 - April 10, 2011
(Running with version 1.4.7)
Loading user sprite images for path: data/sprites.png
Failed to get sprites.png for data/sprites.png
Object spritebank composite took 2461ms
Warning: Loading a very high res image (2432x128)
Warning: mipmaps requested for non-power-of-two image (2432x128), will break on OpenGL ES
[SteamWrapper] SteamAPI is initialised.
[SteamWorkshopWrapper::ListPublishedFiles] Listing published files from index 0
BiographyGenerator reading bios...
BiographyGenerator read 27 fornames, 235 surnames, 48 crimes
BiographyGenerator reading Names in the Game...
BiographyGenerator read 10728 Names in the Game (including 74 Faces in the game)
Requesting message-of-the-day...
Curl version libcurl/7.27.0
MessageQueue HTTPThread (13390FB0) running.
Fonts loaded in 218ms
OpenGL Max texture Size 16384 x 16384 [192 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1920 x 1080 : yes
Attempting to create SuperSampled Framebuffer
Created FrameBuffer of size 4096 x 4096 in 29ms
SuperSampling enabled
================
== NEW MAP ===
================
World Initialised to size 100 x 80 cells
MaterialLibrary reading from 'data/materials.txt'
DataRegistry Warning : Failed to match enum value 'Legal'
ReformProgramManager reading from data/reform_programs.txt...
GridRoutingSystem(11B79968) constructed.
MessageQueue GridRoutingSystem (11B79968) running.
GridRoutingSystem created Route Work-In-Progress and CellInfo (size 468Kb)
EscapeMap Initialised : 62Kb
MessageQueue LightMap (119313C8) running.
Lightmap initialised in 1ms : 93Kb
Danger initialised : 31Kb
Patrol System Initialised : 218Kb
Gang System Initialised : 125Kb
Created FrameBuffer of size 512 x 512 in 4ms
Water System Initialised : 312Kb
PowerSystem initialised : 62Kb
Reading production.txt...
PolaroidSystem has 42 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
ERROR : Failed to load job file 'data/jobs.txt'
Generating new world...
Create starting world done...
Saving Preferences to C:\Users\Darkomen\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
[SteamWorkshopWrapper::OnListPublishedFiles] Starting subscribed files listing
[SteamWorkshopWrapper::ListSubscribedFiles] Listing published files from index 0
WorldRenderer: vexCellTypes initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMapNoColour
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMapNoTexture
WorldRenderer: vexDetails initialised in 3ms : 16000 triangles (vex,tex,col), 1.1 MBytes
ShaderOpenGL successfully compiled : SunShadows
WorldRenderer: vexFowBlueprint initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
Warning: mipmaps requested for non-power-of-two image (1000x1000), will break on OpenGL ES
Warning: mipmaps requested for non-power-of-two image (359x436), will break on OpenGL ES
Saving Preferences to C:\Users\Darkomen\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
[SteamWorkshopWrapper::OnListSubscribedFiles] Getting file details
[SteamWorkshopWrapper::GetFileDetails] No more file details to get
Darkomen
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Joined: Thu May 01, 2014 6:14 pm

Re: Game crashing

Postby Darkomen » Sun Nov 30, 2014 2:23 pm

I've find the guilty guy ! Overwolf (overlay for teamspeak and other stuff), PA Steam version always crash when overwolf is in memory. No problem when overwolf is not here.
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knoest26
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Re: Game crashing

Postby knoest26 » Sun Nov 30, 2014 7:48 pm

Darkomen wrote:I've find the guilty guy ! Overwolf (overlay for teamspeak and other stuff), PA Steam version always crash when overwolf is in memory. No problem when overwolf is not here.

Interesting, do you know how to create bugreports in the Mantis Bugtracker? this would be a good one to put there
learn_more
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Re: Game crashing

Postby learn_more » Sat Dec 06, 2014 8:39 pm

does prison architect generate dump files when it crashes?

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