alpha 17 ideas

General chit-chat and minor questions about just about anything

Moderator: NBJeff

MrMegaman110
level0
Posts: 1
Joined: Sun Dec 29, 2013 7:55 pm

alpha 17 ideas

Postby MrMegaman110 » Sun Dec 29, 2013 8:04 pm

What ideas do you guys/gals have for alpha 17?
Master-Guy
level2
level2
Posts: 125
Joined: Sat Jan 12, 2013 1:55 pm

Re: alpha 17 ideas

Postby Master-Guy » Sun Dec 29, 2013 9:50 pm

Take a look in this topic:
viewtopic.php?f=43&t=18019
User avatar
VoiD88
level5
level5
Posts: 1001
Joined: Thu Dec 08, 2005 9:24 am
Location: Soltau, Germany
Contact:

Re: alpha 17 ideas

Postby VoiD88 » Mon Dec 30, 2013 12:24 am

And if it tells you the topic that Master-Guy linked does not exist, you need to activate your game on the forums in order to get access. If you bought Prison Architect directly from Introversion, then instructions for activation should be in the email that you received. If you got the game via Steam, please read these instructions.
MediumEvil
level0
Posts: 2
Joined: Sat Aug 10, 2013 7:39 am

Re: alpha 17 ideas

Postby MediumEvil » Mon Dec 30, 2013 5:59 am

Where can we post our ideas?
User avatar
paktsardines
level5
level5
Posts: 1752
Joined: Mon Oct 01, 2012 11:10 am
Location: Australia

Re: alpha 17 ideas

Postby paktsardines » Mon Dec 30, 2013 11:05 am

You can post suggestions in the Developer forum. See How to post a suggestion or question
hyklyf
level0
Posts: 4
Joined: Mon Dec 02, 2013 1:37 am

Re: alpha 17 ideas

Postby hyklyf » Mon Dec 30, 2013 3:22 pm

MrMegaman110 wrote:What ideas do you guys/gals have for alpha 17?


:idea:
How about labels or color coding for the planner so you can do a whole map plan and still remember what the plan was for each room?
User avatar
emiru_san
level0
Posts: 2
Joined: Sun Nov 17, 2013 8:08 pm
Location: London
Contact:

Re: alpha 17 ideas

Postby emiru_san » Mon Dec 30, 2013 6:42 pm

• Make doctors automatically go to injured people.
• Ability to cancel dismantle and dumping tasks.
• Allow deployment of chefs to specific kitchens and canteens (so they don't run between multiple kitchens (to separate maximum security)
sprouts1115
level1
level1
Posts: 15
Joined: Mon Aug 05, 2013 2:02 am
Contact:

Re: alpha 17 ideas

Postby sprouts1115 » Tue Dec 31, 2013 2:10 am

How about the water valves stay shut off when you save the game. The electrical switches stay shut off when you reload the game. In the future, someone might want to make scenario were you have to open water valves or the prisoners get angry. Yes, I think it's a bug. It never got looked at.
kattenelvis
level0
Posts: 5
Joined: Fri Nov 29, 2013 5:43 pm

Re: alpha 17 ideas

Postby kattenelvis » Wed Jan 01, 2014 2:56 pm

press the 1, 2 and 3 button on my keyboard to change the speed of the clock (as a shortcut)

seasons, you could be able to choose how fast 1 season goes by. You need to build a heat utility and heat pipes, that transport warm water. and on the summer there will be a higher chance of fire

2 floors!

better organaation in the objects menu

prisoner economy; the more demand and less suply of a controband, the higher the prize is, and all prisoners have a hidden economy.

gangs; they should plan escape routes, planning over a few days and can be found as a controband.
User avatar
paktsardines
level5
level5
Posts: 1752
Joined: Mon Oct 01, 2012 11:10 am
Location: Australia

Re: alpha 17 ideas

Postby paktsardines » Fri Jan 03, 2014 1:55 am

Continuing to post suggestions in this thread when you've been pointed to the correct location for suggestions is both rude and pointless. Suggestions posted here will likely be lost/missed. That said, if you had looked in the developer forum you'd know that all of these suggestions have already been posted.
User avatar
111none
level4
level4
Posts: 970
Joined: Fri Oct 19, 2012 3:32 am
Location: Wangjing, Beijing, Peoples Republic of China

Re: alpha 17 ideas

Postby 111none » Sat Jan 04, 2014 3:49 am

paktsardines wrote:Continuing to post suggestions in this thread when you've been pointed to the correct location for suggestions is both rude and pointless. Suggestions posted here will likely be lost/missed. That said, if you had looked in the developer forum you'd know that all of these suggestions have already been posted.


Have you alerted xander to this post?
(Alright, just kidding.)
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Re: alpha 17 ideas

Postby xander » Sat Jan 04, 2014 3:57 am

111none wrote:Have you alerted xander to this post?

xander was aware of this post. HE SEE ALL! BWAHAHAHAHAHA!

xander
User avatar
111none
level4
level4
Posts: 970
Joined: Fri Oct 19, 2012 3:32 am
Location: Wangjing, Beijing, Peoples Republic of China

Re: alpha 17 ideas

Postby 111none » Sat Jan 04, 2014 7:37 am

xander wrote:
111none wrote:Have you alerted xander to this post?

xander was aware of this post. HE SEE ALL! BWAHAHAHAHAHA!

xander






It is the end of the civilized world, brace yourself.

Alright no, but happy new year comrade!
Wait…… But you live in a democratic free economy, I cannot call you comrade. I shall have to call you gentleman.

Return to “General”

Who is online

Users browsing this forum: No registered users and 33 guests