MOD idea

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1sasafras1
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MOD idea

Postby 1sasafras1 » Sun Nov 24, 2013 10:58 pm

hey I don't know if this is the right place to put this but I have an idea for a mod. School architect, rooms could be different types of classrooms like biology or math the prisoners can be students and guards can still be some type of guard if the students decide to fight. also their could be a guidance counselor teachers and other administrative staff.

Let me know any ideas or anything like that or if you want to create the mod. :)
JASPer.Gamer.9.0
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Re: MOD idea

Postby JASPer.Gamer.9.0 » Mon Nov 25, 2013 11:00 am

Thats NOT a Mod idea.



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Dan7794
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Re: MOD idea

Postby Dan7794 » Mon Nov 25, 2013 9:00 pm

Yeah thats not really a mod since the games AI and need system doesn't really work with school children since every night they would be locked up in a cell with a toilet and a bed.
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christopher1006
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Re: MOD idea

Postby christopher1006 » Mon Nov 25, 2013 10:51 pm

Room requirements could be changed. Make it a boarding school, treat education as rehabilitation so that they leave when they recieve the proper amount. Warden becomes the principal and the accountant a secretary. Psychologist is a counselor and work time is education.
Jelly
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Re: MOD idea

Postby Jelly » Sun Dec 01, 2013 3:44 pm

I vote for school mod, it sounds awesome :D Boarding-school architect! ++
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xander
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Re: MOD idea

Postby xander » Sun Dec 01, 2013 4:40 pm

It seems to me that it would be a pretty straightforward sprite swap, with some alterations to the language files. Replace prisoners with students, wardens with head masters, and so on. Work time becomes study time (assuming that those strings aren't hard coded), and benches and presses become desks of some sort, which convert plain white paper into stacks of notes (which, for some reason, get sold for profit---okay, it isn't perfect!).

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Boringoyster
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Re: MOD idea

Postby Boringoyster » Fri Dec 06, 2013 2:19 am

Throwing children in 'the chokey' (solitary) because they were carrying a shotgun in the hallway. Sounds fair.

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