New Game Option - No Digging

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TheOnlyOutsider
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New Game Option - No Digging

Postby TheOnlyOutsider » Tue Sep 24, 2013 9:18 am

Hi all,

how about an option when you start a new game to disable digging or "less" digging? Every night i search my prisoners and more than 70% are allready in the underground.

I am playing Alpha12 at the moment to have a change to get in the game... because for a beginner, all the digging is to heavy.

Think about the option when starting a new prison... would be really nice. Thank you.

Greetz,
thekillergreece
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Re: New Game Option - No Digging

Postby thekillergreece » Tue Sep 24, 2013 10:08 am

TheOnlyOutsider wrote:Hi all,

how about an option when you start a new game to disable digging or "less" digging? Every night i search my prisoners and more than 70% are allready in the underground.

I am playing Alpha12 at the moment to have a change to get in the game... because for a beginner, all the digging is to heavy.

Think about the option when starting a new prison... would be really nice. Thank you.

Greetz,


Wait for alpha14, it is said that they will take heavy nerf meaning you will rarely encounter prisoners digging...
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Re: New Game Option - No Digging

Postby stoppedreality » Tue Sep 24, 2013 6:33 pm

It would probably ruin the game for me, being able to choose how much your prisoners want to break out.... Kinda defeats the object of making a prison.
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xander
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Re: New Game Option - No Digging

Postby xander » Tue Sep 24, 2013 7:57 pm

While it is true that IV are planning on decreasing the number of tunneling attempts in the future, this bit is alarming:
TheOnlyOutsider wrote:Every night i search my prisoners and more than 70% are allready in the underground.

If you are running your prison well, you should not be seeing such numbers. I have a small prison with 96 high security prisoners, and searching once every four or five days turns up only a few tunnels. If 70% of your prisoners are trying to escape by tunneling every day, you might try to better meet their need for freedom (i.e. give more free time) or do a better job of preventing tools from reaching cells (install more metal detectors, for instance).

TheOnlyOutsider wrote:I am playing Alpha12 at the moment...

Not to be overly pedantic, but don't you mean alpha 13? As I recall, tunneling didn't exist in alpha 12.

xander
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Re: New Game Option - No Digging

Postby Gondlar » Tue Sep 24, 2013 9:59 pm

xander wrote:
TheOnlyOutsider wrote:I am playing Alpha12 at the moment...

Not to be overly pedantic, but don't you mean alpha 13? As I recall, tunneling didn't exist in alpha 12.

Correct. He said he's playing alpha 12 to get into the game without tunneling.
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xander
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Re: New Game Option - No Digging

Postby xander » Wed Sep 25, 2013 1:58 am

Gondlar wrote:
xander wrote:
TheOnlyOutsider wrote:I am playing Alpha12 at the moment...

Not to be overly pedantic, but don't you mean alpha 13? As I recall, tunneling didn't exist in alpha 12.

Correct. He said he's playing alpha 12 to get into the game without tunneling.

Man, I've reread that sentence several times now, and I still can't parse it. :\

xander
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Re: New Game Option - No Digging

Postby NeatNit » Wed Sep 25, 2013 9:55 am

xander wrote:Man, I've reread that sentence several times now, and I still can't parse it. :\

xander

Sounds like you need some sleep. It's not that bad. Just replace "change" with "chance" and it's nearly perfect.
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Re: New Game Option - No Digging

Postby thekillergreece » Wed Sep 25, 2013 11:08 am

NeatNit wrote:
xander wrote:Man, I've reread that sentence several times now, and I still can't parse it. :\

xander

Sounds like you need some sleep. It's not that bad. Just replace "change" with "chance" and it's nearly perfect.


Or you dont need to read fast the main topic and type fast.
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xander
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Re: New Game Option - No Digging

Postby xander » Wed Sep 25, 2013 7:27 pm

NeatNit wrote:
xander wrote:Man, I've reread that sentence several times now, and I still can't parse it. :\

xander

Sounds like you need some sleep. It's not that bad. Just replace "change" with "chance" and it's nearly perfect.

Ah! Now it makes sense.

xander
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Re: New Game Option - No Digging

Postby TheOnlyOutsider » Thu Sep 26, 2013 6:54 pm

Ups sorry for the mistake :-/ Of course it should be "chance".

stoppedreality wrote:
It would probably ruin the game for me, being able to choose how much your prisoners want to break out.... Kinda defeats the object of making a prison.



Of course i don't want to kill this feature. But if you could choose between "to stupid to hold a spoon" and "shovel-hands" and maybe two or three levels in between, it would be great.
So you can chosse the hardcore-level and let the beginner-level for me. :-)
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xander
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Re: New Game Option - No Digging

Postby xander » Thu Sep 26, 2013 7:01 pm

TheOnlyOutsider wrote:Of course i don't want to kill this feature. But if you could choose between "to stupid to hold a spoon" and "shovel-hands" and maybe two or three levels in between, it would be great.
So you can chosse the hardcore-level and let the beginner-level for me. :-)

One would think that your "Too Stupid to Hold a Spoon" and "Shovel Hands" prisoners types could be modeled by one of the hidden traits that prisoners have (in fact, it may even be done already). The difference between minimum, medium, and maximum security prisoners is then related to the number and/or severity of the disaster-causing hidden traits that prisoners have. For example, minimum security prisoners have a low propensity towards violence and are less likely to attempt escape, whereas maximum security prisoners are more likely to riot and try to break out (on average, of course).

This is a long and roundabout way of saying that the mechanism for setting these kinds of levels already exists: for an easier game only admit minimum security prisoners, and for a hard game only admit maximum security prisoners. Obviously, the balance isn't entirely there yet, but the game isn't feature complete yet, either, so fine balance shouldn't be expected.

xander

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