Separation of max security prisoners
Moderator: NBJeff
Separation of max security prisoners
After building my first successful and profitable prison with Prison Architect, my next goal is to separate the more dangerous inmates and potential troublemakers from the rest.
First, I have labelled the troublemakers as max security prisoners. Then i have constructed a max security cell block behind an additional guarded air door and metal detector. In this cell block, the individual cells have jail doors in contrast to the other normal cell blocks. The max security area has its own shower for the max. security prisoners as well.
The next issue is that the kitchen, workshops etc. are still shared and are potential areas for riots. If i build a separate kitchen with canteen then the whole cooking is messed up- My normal kitchen has 5 cooks and 4 cookers and fridges. The small max. security kitchen has only 1 cooker and fridge. Nevertheless, sometimes 3-4 chefs work in the small kitchen and there are not enough left in the big kitchen and my other prisoners will stay hungry. Is there a way to improve this? Anybody has some more tips and strategies for a combined max and normal security prison?
First, I have labelled the troublemakers as max security prisoners. Then i have constructed a max security cell block behind an additional guarded air door and metal detector. In this cell block, the individual cells have jail doors in contrast to the other normal cell blocks. The max security area has its own shower for the max. security prisoners as well.
The next issue is that the kitchen, workshops etc. are still shared and are potential areas for riots. If i build a separate kitchen with canteen then the whole cooking is messed up- My normal kitchen has 5 cooks and 4 cookers and fridges. The small max. security kitchen has only 1 cooker and fridge. Nevertheless, sometimes 3-4 chefs work in the small kitchen and there are not enough left in the big kitchen and my other prisoners will stay hungry. Is there a way to improve this? Anybody has some more tips and strategies for a combined max and normal security prison?
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Seems the forum can't be used in any way since there are people everywhere claiming "this not belongs here, go on developer forum".
As far as i understood, below "General" it says "Anything and Everything about Prison Architect" which does not include Alpha specific questions and bug reports (those should go in the developer forum). So, since this thread is not a bug report nor any Alpha specific question, what is wrong with it being here?
Anyway, trying to answer the question, i think it may be dificult (or not possible) to have a combined max and normal security prison because, for now, assigning areas to be max/min security only works for cells. So, to have the prisioners go in different ways, you could have to design your prison to be 2 prisons in 1. In other words, basically would be having 2 prisons where prisioners (from max to med/min security) never share any space and each group would have each own canteen, shower, workshop, etc.
I'm not sure if that would work because i didn't tried it, but it may be possible. Other than that, we can always wait for future releases where it can be added the features of separate regime times and/or having different areas assign to specific security levels.
As far as i understood, below "General" it says "Anything and Everything about Prison Architect" which does not include Alpha specific questions and bug reports (those should go in the developer forum). So, since this thread is not a bug report nor any Alpha specific question, what is wrong with it being here?
Anyway, trying to answer the question, i think it may be dificult (or not possible) to have a combined max and normal security prison because, for now, assigning areas to be max/min security only works for cells. So, to have the prisioners go in different ways, you could have to design your prison to be 2 prisons in 1. In other words, basically would be having 2 prisons where prisioners (from max to med/min security) never share any space and each group would have each own canteen, shower, workshop, etc.
I'm not sure if that would work because i didn't tried it, but it may be possible. Other than that, we can always wait for future releases where it can be added the features of separate regime times and/or having different areas assign to specific security levels.
Thanks, now i get it. I didn't know that the assignment only works for cells. I think that's a good start and I'm happy the makers of Prison architect have already added this feature.
Building two prisons in one also doesn't solve it. I've tested it and the game cannot really manage two separate kitchens. They can be far away but the chefs will still exchange food between them and sometimes more chefs are in the smaller kitchen than in the larger one. It's very unefficient and cost too much. Same with workshops, I guess. But I am also happy with the max security cells that' enough for now. The game is great!
Building two prisons in one also doesn't solve it. I've tested it and the game cannot really manage two separate kitchens. They can be far away but the chefs will still exchange food between them and sometimes more chefs are in the smaller kitchen than in the larger one. It's very unefficient and cost too much. Same with workshops, I guess. But I am also happy with the max security cells that' enough for now. The game is great!
Trollitito wrote:Seems the forum can't be used in any way since there are people everywhere claiming "this not belongs here, go on developer forum".
As far as i understood, below "General" it says "Anything and Everything about Prison Architect" which does not include Alpha specific questions and bug reports (those should go in the developer forum). So, since this thread is not a bug report nor any Alpha specific question, what is wrong with it being here?
Anyway, trying to answer the question, i think it may be dificult (or not possible) to have a combined max and normal security prison because, for now, assigning areas to be max/min security only works for cells. So, to have the prisioners go in different ways, you could have to design your prison to be 2 prisons in 1. In other words, basically would be having 2 prisons where prisioners (from max to med/min security) never share any space and each group would have each own canteen, shower, workshop, etc.
I'm not sure if that would work because i didn't tried it, but it may be possible. Other than that, we can always wait for future releases where it can be added the features of separate regime times and/or having different areas assign to specific security levels.
This belongs in General; because it is a question about how it can mechanically be done in the current version, not a request for better separation (of which there are many in the Alpha forum).
Quite ironically, however, I think it is only added separation features (which I shan't detail, as this isn't the Alpha forum) which would allow you to completely separate the two groups. It may be possible currently, but it would likely be due to coincidence, and the AI could scupper your plans whenever it liked. I have begun a game trying to have two separate wings (both for max sec. - to reduce large congregations of dangerous criminals); it isn't built yet, but already I have noticed issues with my design. If you have an intake area with two entrances and exits, separate by a wall and maintain that division throughout the prison (only punctuated by staff doors) it might allow you to divide your population. You would also need a small staff only area on each side of every door in the division. Guards can (and do) still escort prisoners through staff only doors, and sectors; but as long as each side has all cells set to the same level, and has its own solitary, visitation, and infirmary facilities, all prisoners should stay on their correct sides. You are however correct that the staff are a law unto themselves, and having two kitchens and twelve cooks will not necessarily mean 6 in each. However, as long as there are sufficient in each, and it isn't too hard for staff to breach the divide, then your prison should run acceptably - Good Luck!
EDIT: Ninja'ed - makes my bit on staff redundant: but the two kitchens could always be close to the divide to speed up transfer?
Quite ironically, however, I think it is only added separation features (which I shan't detail, as this isn't the Alpha forum) which would allow you to completely separate the two groups. It may be possible currently, but it would likely be due to coincidence, and the AI could scupper your plans whenever it liked. I have begun a game trying to have two separate wings (both for max sec. - to reduce large congregations of dangerous criminals); it isn't built yet, but already I have noticed issues with my design. If you have an intake area with two entrances and exits, separate by a wall and maintain that division throughout the prison (only punctuated by staff doors) it might allow you to divide your population. You would also need a small staff only area on each side of every door in the division. Guards can (and do) still escort prisoners through staff only doors, and sectors; but as long as each side has all cells set to the same level, and has its own solitary, visitation, and infirmary facilities, all prisoners should stay on their correct sides. You are however correct that the staff are a law unto themselves, and having two kitchens and twelve cooks will not necessarily mean 6 in each. However, as long as there are sufficient in each, and it isn't too hard for staff to breach the divide, then your prison should run acceptably - Good Luck!
EDIT: Ninja'ed - makes my bit on staff redundant: but the two kitchens could always be close to the divide to speed up transfer?
You could try building 1 kitchen that "overlaps" into the max security part of the prison, that connects to 2 different canteens with a staff door for each. 1 canteen can be used by the max security prisoners, and the other by the normal prisoners.
I'm not sure if the cooks will distribute the food evenly, or they will try to fill 1 canteen first, or maybe even distribute the food randomly. Mind you I have never tested this, so no idea what will happen, but might be worth a shot. I know having multiple kitchens doesn't work properly at the current time as you have also realised/experienced, so maybe this is feasible workaround for the time being?
I'm not sure if the cooks will distribute the food evenly, or they will try to fill 1 canteen first, or maybe even distribute the food randomly. Mind you I have never tested this, so no idea what will happen, but might be worth a shot. I know having multiple kitchens doesn't work properly at the current time as you have also realised/experienced, so maybe this is feasible workaround for the time being?
This sounds like a great idea to me. Worth a try. Right now my prison has only normal prisoners, but i cant wait for the first batch of max. security inmates. Without a good separation in key areas they could screw up the whole prison.
Dordanov wrote:You could try building 1 kitchen that "overlaps" into the max security part of the prison, that connects to 2 different canteens with a staff door for each. 1 canteen can be used by the max security prisoners, and the other by the normal prisoners.
I'm not sure if the cooks will distribute the food evenly, or they will try to fill 1 canteen first, or maybe even distribute the food randomly. Mind you I have never tested this, so no idea what will happen, but might be worth a shot. I know having multiple kitchens doesn't work properly at the current time as you have also realised/experienced, so maybe this is feasible workaround for the time being?
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xander wrote:Bamwich wrote:paktsardines wrote:TINTDF.
No, this is not the developer forum. What makes you think that this topic belongs in the developer forum? It is neither a bug report nor a suggestion.
xander
It was a statement of fact.
Tom: It was a "Jump to Conclusions" mat. You see, it would be this mat that you would put on the floor... and would have different CONCLUSIONS written on it that you could JUMP TO.
Michael: That's the worst idea I've ever heard in my life, Tom.
Samir: Yes, this is horrible, this idea.
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Bamwich wrote:xander wrote:Bamwich wrote:paktsardines wrote:TINTDF.
No, this is not the developer forum. What makes you think that this topic belongs in the developer forum? It is neither a bug report nor a suggestion.
xander
It was a statement of fact.
Oh, I see. You are one of those assholes that likes to present "statements of fact" in a manner which implies that you are actually trying to say something, then backpedal when called on it. You got me. I fell for it. You trolled me (and quite a few other people) quite well! Bravo.
xander
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