PA Alpha 11 Sprites/Images

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PA Alpha 11 Sprites/Images

Postby wildbillhdmax01 » Fri Jun 28, 2013 3:07 pm

Alpha 11 is now out! I took a look at the Sprites/Images and they have been updated! Take a look!

Titled: ui

Image

Titled: ui9


Image

Titled: people

Image

Titled: objects

Image

Titled: special-entities

Image
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Postby Profit » Fri Jun 28, 2013 3:25 pm

The green knife in ui9 might be unsafe utensils, the green and white dog picture means we're probably getting dog patrols through deployment (further proof is a new unit under the row of guards is a unit with K-9 written across his shirt, meaning they get a trainer too), the money bags and the truck with money in the back calls for a story event of how a prisoner got in, the object above the visitation table could be a more secure version, the blue car in ui could be getting released prisoners out of your prison, the blue microphone in the ui is something I'll have to wait for more info.
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Postby thekillergreece » Fri Jun 28, 2013 3:41 pm

Where the f*** you found dog icons?They are not even in game..

As well as the sniper weapon,sniper room...
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Postby MAdMaN » Fri Jun 28, 2013 3:46 pm

thekillergreece wrote:Where the f*** you found dog icons?They are not even in game..

As well as the sniper weapon,sniper room...

In the game files.
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Postby thekillergreece » Fri Jun 28, 2013 3:48 pm

MAdMaN wrote:
thekillergreece wrote:Where the f*** you found dog icons?They are not even in game..

As well as the sniper weapon,sniper room...

In the game files.


Dev game files?
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Postby MAdMaN » Fri Jun 28, 2013 3:50 pm

thekillergreece wrote:
MAdMaN wrote:
thekillergreece wrote:Where the f*** you found dog icons?They are not even in game..

As well as the sniper weapon,sniper room...

In the game files.


Dev game files?

Among other things, main.dat contains all the images used in the game, as well as some that aren't currently used.
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Postby thekillergreece » Fri Jun 28, 2013 3:52 pm

MAdMaN wrote:
thekillergreece wrote:
MAdMaN wrote:
thekillergreece wrote:Where the f*** you found dog icons?They are not even in game..

As well as the sniper weapon,sniper room...

In the game files.


Dev game files?

Among other things, main.dat contains all the images used in the game, as well as some that aren't currently used.


So...I bet those rooms icons prove that there will be watchtowers,guard dogs and anything else...Bank heist?what
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Postby Profit » Fri Jun 28, 2013 3:57 pm

thekillergreece wrote:
MAdMaN wrote:
thekillergreece wrote:
MAdMaN wrote:
thekillergreece wrote:Where the f*** you found dog icons?They are not even in game..

As well as the sniper weapon,sniper room...

In the game files.


Dev game files?

Among other things, main.dat contains all the images used in the game, as well as some that aren't currently used.


So...I bet those rooms icons prove that there will be watchtowers,guard dogs and anything else...Bank heist?what

Bank heist would be a campaign event.
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Postby stoppedreality » Fri Jun 28, 2013 4:16 pm

My my, here come the dogs...
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Postby Alzeric » Fri Jun 28, 2013 6:08 pm

All these are located in the main.dat file in the installation directory.

best way to get access to these is,

a.) Copy main.dat
b.) Paste and Rename to main.zip
c.) Unzip main.zip
d.) Browse your game asset files now
e.) profit ?
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Postby thekillergreece » Fri Jun 28, 2013 6:11 pm

Alzeric wrote:All these are located in the main.dat file in the installation directory.

best way to get access to these is,

a.) Copy main.dat
b.) Paste and Rename to main.zip
c.) Unzip main.zip
d.) Browse your game asset files now
e.) profit ?


lol, thanks...I bet all what we see there will be added in game in future
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Postby wildbillhdmax01 » Sun Jun 30, 2013 1:18 pm

Profit wrote:The green knife in ui9 might be unsafe utensils, the green and white dog picture means we're probably getting dog patrols through deployment (further proof is a new unit under the row of guards is a unit with K-9 written across his shirt, meaning they get a trainer too), the money bags and the truck with money in the back calls for a story event of how a prisoner got in, the object above the visitation table could be a more secure version, the blue car in ui could be getting released prisoners out of your prison, the blue microphone in the ui is something I'll have to wait for more info.


It seems like a lot was added. I just wounder how long it will be before we get some of these.
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Postby thekillergreece » Sun Jun 30, 2013 2:46 pm

wildbillhdmax01 wrote:
Profit wrote:The green knife in ui9 might be unsafe utensils, the green and white dog picture means we're probably getting dog patrols through deployment (further proof is a new unit under the row of guards is a unit with K-9 written across his shirt, meaning they get a trainer too), the money bags and the truck with money in the back calls for a story event of how a prisoner got in, the object above the visitation table could be a more secure version, the blue car in ui could be getting released prisoners out of your prison, the blue microphone in the ui is something I'll have to wait for more info.


It seems like a lot was added. I just wounder how long it will be before we get some of these.


I bet every alpha, there will be some of them added.So total all of them will be added and then beta will be released..Just my opinion
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Postby Dosedmonkey » Sun Jun 30, 2013 10:19 pm

Staff room objects seem to be in there too.
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Postby Kolchak » Mon Jul 01, 2013 9:55 am

Many things intrigue me about these;
- what will be the use of the blue, red, and orange doors?
- Why is there so much stuff that is too good to give to prisoners, but would fit in a staff room?
(I'm thinking here about the vanity object, the wardrobe, the double bed, the bath, etc.)
- Which room will be represented by the final yellow icon? (three people staring at someone!)
- What on earth is the third from last green icon for?
- Does the penultimate green icon mean we will get kill zones?
- Why would you store all dangerous items in one place? Or does the green knife icon mean something different?

Speculate, people!

EDIT: Most important questions is, of course, why are bank robbers driving past prisons?

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