Laundry Architect: Work-Around for Laundry Bug

General chit-chat and minor questions about just about anything

Moderator: NBJeff

shovat
level2
level2
Posts: 90
Joined: Tue May 28, 2013 10:14 pm

Postby shovat » Wed Jun 19, 2013 6:17 pm

Not to take away from what this gentleman did but if you place your bed like so (see image) the clothing will not get caught in the corners and will thus be retrievable.

Image
Bamwich
level1
level1
Posts: 67
Joined: Thu Nov 01, 2012 2:45 am
Location: Melbourne

Postby Bamwich » Thu Jun 20, 2013 12:47 am

That's nice and all, but I'm not redesigning my entire prison.
shovat
level2
level2
Posts: 90
Joined: Tue May 28, 2013 10:14 pm

Postby shovat » Thu Jun 20, 2013 2:10 am

Bamwich wrote:That's nice and all, but I'm not redesigning my entire prison.


Wasn't saying that you should, just saying there is another work around that doesn't require third party software. Hopefully it gets fixed next iteration but >.>
skull13
level3
level3
Posts: 340
Joined: Sun Apr 16, 2006 10:51 pm

Postby skull13 » Sun Jun 23, 2013 2:01 am

This problem has already been fixed if you look at the bug tracker.

Code: Select all

Prison Architect - Alpha-11 (Not Yet Released) [ View Issues ]
==============================================
- 0001565: [Control & User Interface] Alpha 10 - Clone tool broken (Chris) - resolved.
- 0001345: [AI & Behaviour] Prison Workers "Clumping" (Chris) - resolved.
- 0001593: [Sound] Healing sound does not stop playing after healing is done (Chris) - resolved.
- 0001505: [AI & Behaviour] Stuck laundry baskets and workers huddle (Chris) - resolved.
- 0001309: [AI & Behaviour] Prisoners attempt to clean areas they cannot access (Chris) - resolved.
- 0001566: [Sound] Alarms don't stop after lockdown or bangup (Chris) - resolved.
- 0001361: [AI & Behaviour] Prisoners just standing in cleaning cupboard (Chris) - resolved.
[7 issues]


However, this build hasn't been released yet.

Still, the program you made works. Thank you very much!
MeZelf
level0
Posts: 5
Joined: Tue Jun 25, 2013 6:17 pm

Postby MeZelf » Tue Jun 25, 2013 6:21 pm

Code: Select all

Prison Architect - Alpha-11 (Not Yet Released) [ View Issues ]
==============================================
...
- 0001566: [Sound] Alarms don't stop after lockdown or bangup (Chris) - resolved.
...


Hate to say it, but if I press 'LockDown' and turn it off then the alarm keeps going off till I restart the game.

(PA A10)
User avatar
MAdMaN
level4
level4
Posts: 899
Joined: Mon Jul 19, 2004 4:12 pm
Location: Manchester, England

Postby MAdMaN » Tue Jun 25, 2013 9:15 pm

MeZelf wrote:

Code: Select all

Prison Architect - Alpha-11 (Not Yet Released) [ View Issues ]
==============================================
...
- 0001566: [Sound] Alarms don't stop after lockdown or bangup (Chris) - resolved.
...


Hate to say it, but if I press 'LockDown' and turn it off then the alarm keeps going off till I restart the game.

(PA A10)

Because you're using Alpha 10. The patch note you quoted is for Alpha 11 which hasn't been released yet.
MeZelf
level0
Posts: 5
Joined: Tue Jun 25, 2013 6:17 pm

Postby MeZelf » Wed Jun 26, 2013 6:47 am

:?
You're correct, my bad indeed.
q23345
level0
Posts: 1
Joined: Wed Jul 24, 2013 3:53 pm

Building Editor

Postby q23345 » Wed Jul 24, 2013 3:57 pm

I was thinking it would be cool if someone could create a sort of building editor, like mcedit, for prison architect for people who want a sandbox or in case of worker dysfunction. You seem like you might me able too seeing as you have built the laundry editor so far.

Return to “General”

Who is online

Users browsing this forum: No registered users and 21 guests