Slynk wrote:Sure there is, you can base your product's worth based on the current market. You look at how much work you've put into your product, say in billed hours, and compare it to the effort put into other products on the market. You base your price off of the market price for an "effort hour per dollar." I may have been wrong in my use of the word "worth" though, I'm not sure. That's the objective price of your product. I guarantee you while IV has put a *lot* of effort into this game, it's not more than other Indie developers or triple AAA teams.
You're painting yourself into a corner here. I don't know how many man-hours you think went into minecraft, but even if you estimate the average price the 10 million copies of their game were sold at $10, and the other costs they have had over the years at a total $10 million, the market price - according to your definition - would be over $1000 per man-hour unless you estimate the amount of man-hours over 9000.
Let's not start about AAA titles, since your idea of a fair price falls completely apart when you ask why the publisher gets even nearly as much money as it does.
I've been talking about this sort of thing for over a year with my team, which is probably more than you've done at all. You should *never* assume you know someone's story on the internet, it's just silly.
So? You've been working on this for over a year, IV for over decade, you've not yet had much success, IV has, you're aiming for acquisition, IV is not, etc.
I wasn't the one pitting my business smarts against yours, you were pitting yours against Introversion's...
Slynk wrote:"You will be missed... NOT"
<.< ... Poster critiques company --> Other poster takes it personally
While that was a joke, it does touch upon an important issue: you think the game isn't worth this price, so you don't buy it. Do we hear anyone complaining? Well, yes, you, but other other than that?
Slynk wrote:Point still stands that they could potentially make more money by charging less so it's rather irrelevant.
This is the first I hear you talking about them making more money, you were just talking about a fair price so far. That said, it doesn't really matter since they may have reasons other than maximizing profits and there's no reason to assume that your profit estimates are better than those by IV.
In fact they set their price at a height they thought was a fair one for the full game (well, that bit is speculation by me, but the part after this isn't) because they thought it would mean more serious testers, as well as a more manageable number of them (allowing them to incorporate feedback better).