I think they should add kitchen storage in the game cuz when the cooks must run over to the big storage all the time then they wont hav time to cook the prisoners come in to the canteen there is no food and no food=riots
This is most focused on new,small prisons when you only have like 2 chefs
Kitchen Storage
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- Serph Bravin
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Or, being able to define what can be stored in each storage room would be even better. Like in many game:
- Accept resource A : Allow to store this kind of resource there, but does not go take it in other storages
- Refuse resource A : Do not allow to store it, but if they already is some in the room, let it there
- Collect resource A : Allow to store this resource, and try to put the available ones here
- Empty resource A : Refuse + empty resources already in the room
- Accept resource A : Allow to store this kind of resource there, but does not go take it in other storages
- Refuse resource A : Do not allow to store it, but if they already is some in the room, let it there
- Collect resource A : Allow to store this resource, and try to put the available ones here
- Empty resource A : Refuse + empty resources already in the room
DHKold wrote:Or, being able to define what can be stored in each storage room would be even better. Like in many game:
- Accept resource A : Allow to store this kind of resource there, but does not go take it in other storages
- Refuse resource A : Do not allow to store it, but if they already is some in the room, let it there
- Collect resource A : Allow to store this resource, and try to put the available ones here
- Empty resource A : Refuse + empty resources already in the room
I need this so much! I feel my prison designs are restricted most of the time as I like efficient placement of rooms.
The main rooms(kitchen/storage/canteen) usually end up in the same position every prison. Which I don't like!
Variety being the spice of life & all that
DHKold wrote:
- Accept resource A : Allow to store this kind of resource there, but does not go take it in other storages
- Refuse resource A : Do not allow to store it, but if they already is some in the room, let it there
- Collect resource A : Allow to store this resource, and try to put the available ones here
- Empty resource A : Refuse + empty resources already in the room
THIS! (or something like it.) Plus maybe eben decide what kind of job your workmen should do, or which part of the prison is their place to work.
Add it in Deployment and let us assign the workmen job like "Repairing only" "building foundations" "utilitys" "furniture" etc..
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