Forced into windowed mode/buggy textures

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MrDiablosk
level0
Posts: 9
Joined: Tue May 07, 2013 4:42 am

Forced into windowed mode/buggy textures

Postby MrDiablosk » Wed May 08, 2013 12:42 am

I have windowed mode set to false but it always boots the game windowed at a low res, and if I try changing the resolution in game it crashes. If I use F11 I get a windowed mode at 1920x1080 but it cuts off part of the screen and the textures look all messed up. I've updated my GPU to the latest drivers and tried redownloading the game, now I'm stuck for ideas. The game is in unplayable for me as the way each tiles textures move independently while panning and how they overlap when zoomed out makes me feel nauseous.

Debug


alpha-9 pc steam compiled 16:13:21, Apr 23 2013
Loading Preferences from C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
Screen
ScreenW [int] 1920
ScreenH [int] 1080
ScreenWindowed [bool] 0
ScreenMultiSampled [bool] 0
ScreenSuperSampled [bool] 0
Sound
SoundMixFrequency [int] 22050
SoundVolume [int] 255
SoundSwapStereo [bool] 0
SoundEnableDsp [bool] 1
RenderRooms [bool] 1
RecentMap [string]
FirstTime [bool] 0
AutoSaveTimer [int] 10
HardwareCompat [int] 0
LastKnownVersion [string] alpha-9-pc-steam
END DataRegistry DUMP:
WindowManager failed to create window at 1920x1080 fullscreen
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 6800 Series
OpenGL Version : 4.2.12217 Compatibility Profile Context 12.104.0.0
OpenGL GLSL : 4.20
Parsing archive main.dat...
DONE
Parsing archive sounds.dat...
DONE
Fonts loaded in 529ms
Invalid multi-byte UTF8 character: 0XFF
Loaded in 902 strings
Couldn't open unicode language file data/language/english-fullgame.txt
Initialising SDL Audio:
Frequency: 22050
Format: 32784
Channels: 2
Samples: 512
Size of Stereo Sample: 4
SoundLibrary2D Starting buffer topup thread....
SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
Curl version libcurl/7.27.0
libpng version 1.4.7 - April 10, 2011
(Running with version 1.4.7)
Requesting message-of-the-day...
Object spritebank composite took 2418ms
[SteamWrapper] SteamAPI is initied
OpenGL Max texture Size 16384 x 16384 [32 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1280 x 720 : yes
================
== NEW MAP ===
================
MaterialLibrary reading from 'data/materials.txt'
World Initialised to size 100 x 80 cells
GridNavigationSystem created Route Work-In-Progress (size 125Kb)
Grid Navigation System initialised
EscapeMap Initialised : 62Kb
Lightmap initialised in 8ms : 187Kb
Danger initialised : 31Kb
Patrol System Initialised : 218Kb
Gang System Initialised : 156Kb
Created FrameBuffer of size 512 x 512 in 2ms
Water System Initialised : 312Kb
PowerSystem initialised : 62Kb
Research System reading layout from data/research-layout.txt
PolaroidSystem has 31 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
BiographyGenerator reading bios...
BiographyGenerator read 27 fornames, 235 surnames, 48 crimes
BiographyGenerator reading Names in the Game...
BiographyGenerator read 1941 Names in the Game (including 27 Faces in the game)
Create starting world...
Create starting world done...
Saving Preferences to C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
WorldRenderer: vexCellTypes initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 4ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 3ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WorldRenderer: vexShadow initialised in 6ms : 32000 triangles (vex,col), 1.5 MBytes
WorldRenderer: vexFowBlueprint initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 6800 Series
OpenGL Version : 4.2.12217 Compatibility Profile Context 12.104.0.0
OpenGL GLSL : 4.20
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
Destroying FrameBuffer of size 512 x 512
Fonts loaded in 493ms
WARNING in Image constructor : Failed to open file 'data/texture_window.png'
Object spritebank composite took 2411ms
OpenGL Max texture Size 16384 x 16384 [32 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1920 x 1080 : yes
Created FrameBuffer of size 512 x 512 in 1ms
OpenGL ERRORS: error code 1284 (stack underflow)
Saving Preferences to C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
WorldRenderer: vexCellTypes initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 3ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WorldRenderer: vexShadow initialised in 6ms : 32000 triangles (vex,col), 1.5 MBytes
WorldRenderer: vexFowBlueprint initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
WARNING in Image constructor : Failed to open file ''
WARNING in Image constructor : Failed to open file ''
WARNING in Image constructor : Failed to open file ''
WARNING in Image constructor : Failed to open file ''
WindowManager failed to create window at 1920x1080 fullscreen
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 6800 Series
OpenGL Version : 4.2.12217 Compatibility Profile Context 12.104.0.0
OpenGL GLSL : 4.20
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
Destroying FrameBuffer of size 512 x 512
Fonts loaded in 494ms
WARNING in Image constructor : Failed to open file 'data/texture_window.png'
Object spritebank composite took 2419ms
OpenGL Max texture Size 16384 x 16384 [32 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1920 x 1080 : yes
Created FrameBuffer of size 512 x 512 in 1ms
WorldRenderer: vexCellTypes initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 3ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WARNING: Tried to Render a Vertex Array that was not committed
WorldRenderer: vexShadow initialised in 7ms : 32000 triangles (vex,col), 1.5 MBytes
WorldRenderer: vexFowBlueprint initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
WARNING: Tried to Render a Vertex Array that was not committed
Saving Preferences to C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
Saving Preferences to C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
WARNING in Image constructor : Failed to open file ''
WARNING in Image constructor : Failed to open file ''
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 6800 Series
OpenGL Version : 4.2.12217 Compatibility Profile Context 12.104.0.0
OpenGL GLSL : 4.20
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
Destroying FrameBuffer of size 512 x 512
Fonts loaded in 487ms
WARNING in Image constructor : Failed to open file 'data/texture_window.png'
Object spritebank composite took 2426ms
OpenGL Max texture Size 16384 x 16384 [32 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1024 x 768 : yes
Created FrameBuffer of size 512 x 512 in 1ms
WorldRenderer: vexCellTypes initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 3ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WARNING: Tried to Render a Vertex Array that was not committed
WorldRenderer: vexShadow initialised in 6ms : 32000 triangles (vex,col), 1.5 MBytes
WorldRenderer: vexFowBlueprint initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
WARNING: Tried to Render a Vertex Array that was not committed
Saving Preferences to C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
Saving Preferences to C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
WARNING in Image constructor : Failed to open file ''
WARNING in Image constructor : Failed to open file ''
WindowManager failed to create window at 1024x768 fullscreen
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 6800 Series
OpenGL Version : 4.2.12217 Compatibility Profile Context 12.104.0.0
OpenGL GLSL : 4.20
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
Destroying FrameBuffer of size 512 x 512
Fonts loaded in 492ms
WARNING in Image constructor : Failed to open file 'data/texture_window.png'
Object spritebank composite took 2442ms
OpenGL Max texture Size 16384 x 16384 [32 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1024 x 768 : yes
Created FrameBuffer of size 512 x 512 in 1ms
WorldRenderer: vexCellTypes initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 3ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WARNING: Tried to Render a Vertex Array that was not committed
WorldRenderer: vexShadow initialised in 6ms : 32000 triangles (vex,col), 1.5 MBytes
WorldRenderer: vexFowBlueprint initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
WARNING: Tried to Render a Vertex Array that was not committed
Saving Preferences to C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
Saving Preferences to C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
WARNING in Image constructor : Failed to open file ''
WARNING in Image constructor : Failed to open file ''
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 6800 Series
OpenGL Version : 4.2.12217 Compatibility Profile Context 12.104.0.0
OpenGL GLSL : 4.20
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
Destroying FrameBuffer of size 512 x 512
Fonts loaded in 497ms
WARNING in Image constructor : Failed to open file 'data/texture_window.png'
Object spritebank composite took 2460ms
OpenGL Max texture Size 16384 x 16384 [32 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1600 x 900 : yes
Created FrameBuffer of size 512 x 512 in 1ms
WorldRenderer: vexCellTypes initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 3ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WARNING: Tried to Render a Vertex Array that was not committed
WorldRenderer: vexShadow initialised in 6ms : 32000 triangles (vex,col), 1.5 MBytes
WorldRenderer: vexFowBlueprint initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
WARNING: Tried to Render a Vertex Array that was not committed
Saving Preferences to C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
Saving Preferences to C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
WARNING in Image constructor : Failed to open file ''
WARNING in Image constructor : Failed to open file ''
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 6800 Series
OpenGL Version : 4.2.12217 Compatibility Profile Context 12.104.0.0
OpenGL GLSL : 4.20
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
Destroying FrameBuffer of size 512 x 512
Fonts loaded in 497ms
WARNING in Image constructor : Failed to open file 'data/texture_window.png'
Object spritebank composite took 2436ms
OpenGL Max texture Size 16384 x 16384 [32 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1680 x 1050 : yes
Created FrameBuffer of size 512 x 512 in 1ms
WorldRenderer: vexCellTypes initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 3ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WARNING: Tried to Render a Vertex Array that was not committed
WorldRenderer: vexShadow initialised in 7ms : 32000 triangles (vex,col), 1.5 MBytes
WorldRenderer: vexFowBlueprint initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
WARNING: Tried to Render a Vertex Array that was not committed
Saving Preferences to C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
Saving Preferences to C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
WARNING in Image constructor : Failed to open file ''
WARNING in Image constructor : Failed to open file ''
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 6800 Series
OpenGL Version : 4.2.12217 Compatibility Profile Context 12.104.0.0
OpenGL GLSL : 4.20
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
Destroying FrameBuffer of size 512 x 512
Fonts loaded in 522ms
WARNING in Image constructor : Failed to open file 'data/texture_window.png'
Object spritebank composite took 2446ms
OpenGL Max texture Size 16384 x 16384 [32 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1600 x 1200 : yes
Created FrameBuffer of size 512 x 512 in 1ms
WorldRenderer: vexCellTypes initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 3ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WARNING: Tried to Render a Vertex Array that was not committed
WorldRenderer: vexShadow initialised in 7ms : 32000 triangles (vex,col), 1.5 MBytes
WorldRenderer: vexFowBlueprint initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
WARNING: Tried to Render a Vertex Array that was not committed
Saving Preferences to C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
Saving Preferences to C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
WARNING in Image constructor : Failed to open file ''
WARNING in Image constructor : Failed to open file ''
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 6800 Series
OpenGL Version : 4.2.12217 Compatibility Profile Context 12.104.0.0
OpenGL GLSL : 4.20
ShaderOpenGL TODO : Destroy method
ShaderOpenGL TODO : Destroy method
Destroying FrameBuffer of size 512 x 512
Fonts loaded in 518ms
WARNING in Image constructor : Failed to open file 'data/texture_window.png'
Object spritebank composite took 2443ms
OpenGL Max texture Size 16384 x 16384 [32 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1776 x 1000 : yes
Created FrameBuffer of size 512 x 512 in 1ms
WorldRenderer: vexCellTypes initialised in 3ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 3ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WARNING: Tried to Render a Vertex Array that was not committed
WorldRenderer: vexShadow initialised in 7ms : 32000 triangles (vex,col), 1.5 MBytes
WorldRenderer: vexFowBlueprint initialised in 2ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : VisMap
WARNING: Tried to Render a Vertex Array that was not committed
Saving Preferences to C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
Saving Preferences to C:\Users\User\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
Great Magical Hat
level3
level3
Posts: 486
Joined: Thu Dec 15, 2005 4:57 pm
Location: Netherlands

Postby Great Magical Hat » Wed May 08, 2013 1:09 am

Please don't post the same message twice. You're annoying people and annoyed people don't like to help you.
MrDiablosk
level0
Posts: 9
Joined: Tue May 07, 2013 4:42 am

Postby MrDiablosk » Wed May 08, 2013 1:40 am

I've just bought a game for £20 and can't play it for more than 10 minutes without feeling sick. I think the lack of response, feeling like I've been ripped off and not knowing which forum to get support in means I'm going to post again. A moderator can remove the thread if it's in the wrong forum, which is what I'm expecting. I also expected someone to moan about the double post and if people skip over the one post then they probably aren't going to help on the double post anyway so your comment is slightly redundant.
User avatar
paktsardines
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Posts: 1752
Joined: Mon Oct 01, 2012 11:10 am
Location: Australia

Postby paktsardines » Wed May 08, 2013 2:48 am

I also expected someone to moan about the double post


Well then, why do it?
Great Magical Hat
level3
level3
Posts: 486
Joined: Thu Dec 15, 2005 4:57 pm
Location: Netherlands

Postby Great Magical Hat » Wed May 08, 2013 2:58 pm

MrDiablosk wrote:I've just bought a game for £20 and can't play it for more than 10 minutes without feeling sick.


You might want to see a doctor about that...
TheXWolf
level2
level2
Posts: 185
Joined: Sat Mar 09, 2002 4:04 pm
Location: Ca. U.S.A. or Limbo, depends on soda intake.

Postby TheXWolf » Wed May 08, 2013 7:02 pm

Great Magical Hat wrote:You might want to see a doctor about that...

Well when graphics screw up and bother my eyes I get sick too, so that's actually normal.
As for the problem, ya stick to one post. If you don't get an answer, it probably means we don't have one.
I would suggest removing the introversion folder from your computer and downloading a fresh copy.
If you've modded anything remove it, the only constant I see is the data/texture_window.png can't load properly.
If you've done that then you might have to just contact them.

http://support.introversion.co.uk/
Some people are worried about the difference between right and wrong. I'm worried about the difference between wrong and fun. - P.J. Rourke
MrDiablosk
level0
Posts: 9
Joined: Tue May 07, 2013 4:42 am

Postby MrDiablosk » Wed May 08, 2013 7:51 pm

Well when graphics screw up and bother my eyes I get sick too, so that's actually normal.

I usually get it during a small FOV, the independently moving textures are a new one.

And I apologise for the double post, I was worked up about it and being impatient.

I tried removing the Introversion folder and it didn't work, the only thing I've kept is the registry but i don't think that'd be causing the issue.
I've got no mods because I've had this problem since buying it. Thanks for the link, I thought the only place for support was in the forums.

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