But Prison Architect has been an exception. I'll receive alot of flak for this, but I must speak my mind, after all it's my Duty as a paying customer of a pre-release game, is it not?
So why am I disappointed in PA's current update schedule?
Because there's far too few interesting new features and gameplay mechanics (or even pure content) being added, while month after month passes by and almost nothing happens.
We get new prisoner faces, names, and only guards can open doors. Hardly big additions to gameplay complexity or the overall feature set.
I know introversion games have always been on the simplicity in elegance side of things, i loved Defcon and Darwinia.
But for a management game I was hoping for more, and more frequently.
It's silly to bring in other games to "compare" with, since the dev teams are different, funding is different and the overall game genre might be different.
But to better illustrate my problem I'll do so anyway.
For example, Don't Starve has had countless actual interesting meaningful updates in the same span of time that Prison Architect has only had new faces, prisoner bio's (which has no effect yet) and such.
Don't Starve has new gameplay features, tons new content, a whole new season, new crafting stuff, etc.
Which in PA would be the equivalent of new room types, a seasonal timescale, new research etc.
Kerbal Space Program has had updates that include all new planetary bodies, new functionality that adds deeper gameplay (docking etc), in the same span of time (3 months or so).
Starsector added entirely new feature sets, skills and unique ship abilities, an expanded ship roster and a supply/fuel system.
Gnomoria added new recipes, new monster types, an entirely new world generation and a total rebalance of the attacks / crafting system.
Meanwhile in the same space of time, Prison Architect has not added any new deeper gameplay mechanics, no new features, and no expansions upon existing features or existing gameplay.
I had to speak my mind. I am very intrigued by the CONCEPT of the game, but I must be honest.
I regret pre-purchasing it. I feel I did not get my investments worth compared to other similar priced indie titles.
I wish you the best, maybe we'll meet again one day.










