Construction + Prison Architect (Let's Play)

General chit-chat and minor questions about just about anything

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stuffplus
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Postby stuffplus » Thu May 16, 2013 5:43 pm

Episode 20 of low risk:

http://youtu.be/zQSP6udQig0

Trying to set things right! Trying...
Cauldron2
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Postby Cauldron2 » Thu May 16, 2013 10:26 pm

Couple of inputs on episode 20 of low risk:

* I would go with bigger doors on showers and canteen. They tend to just use the closest one anyway.

* There is a staff door on the cleaningroom, meaning a guard needs to open it (I guess this is intentional, but so far the chemicals are harmless.)

* I noticed the prisoners hardly ever use the common room (if u have TVs etc in the canteen), so u might wanna minimize that and move the laundry there to be closer to the cells.
hassifa
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Postby hassifa » Fri May 17, 2013 1:55 pm

When it comes to shower time, you might want to think about putting a guard or 2 in each shower room to prevent the fights from happening.
stuffplus
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Postby stuffplus » Fri May 17, 2013 8:35 pm

Cauldron2 wrote:Couple of inputs on episode 20 of low risk:

* I would go with bigger doors on showers and canteen. They tend to just use the closest one anyway.

* There is a staff door on the cleaningroom, meaning a guard needs to open it (I guess this is intentional, but so far the chemicals are harmless.)

* I noticed the prisoners hardly ever use the common room (if u have TVs etc in the canteen), so u might wanna minimize that and move the laundry there to be closer to the cells.


hassifa wrote:When it comes to shower time, you might want to think about putting a guard or 2 in each shower room to prevent the fights from happening.


Thanks both you you, good tips and ill start to implement.
hassifa
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Postby hassifa » Sat May 18, 2013 11:44 am

I have included my prison on here to see if you want to examine the differences between our prisons.
I liked your min sec prison so much that i started my base design off your lay out.

http://home.exetel.com.au/hassifa1/Hass.prison

This was played starting off from alpha 9 so apart from the cell blocks / admin and kitchen/canteen areas, i have tried to place the new rooms where they could be the most useful.
The workshop is next to the delivery / storage so the workers can transfer the metal sheets during work hours asap, and the laundry is located central to the whole prison. I have found that putting 2 baskets per cell block, and having around 4/5 prisoners per cell block is enough to cater to the population within a day of working there.

The showers are 'closed' off with perminant open wooden doors so i can station a guard in there at all hours without worrying that they will wonder off.

The only time that i see the prisoners complain now is when their family need is not met. This rarely happens, but i have seen it from time to time.

One thing i hope they implement with the deployment and the patrol path is if you move a guard directly over the path, they will continue on from that point, and not try to goto any path that was put down on the deployment screen.
Hopefully this will give you some ideas.

Here is looking forward to all of the videos that you put out in the future.
stuffplus
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Postby stuffplus » Sat May 18, 2013 5:08 pm

hassifa wrote:I have included my prison on here to see if you want to examine the differences between our prisons.
I liked your min sec prison so much that i started my base design off your lay out.

http://home.exetel.com.au/hassifa1/Hass.prison

This was played starting off from alpha 9 so apart from the cell blocks / admin and kitchen/canteen areas, i have tried to place the new rooms where they could be the most useful.
The workshop is next to the delivery / storage so the workers can transfer the metal sheets during work hours asap, and the laundry is located central to the whole prison. I have found that putting 2 baskets per cell block, and having around 4/5 prisoners per cell block is enough to cater to the population within a day of working there.

The showers are 'closed' off with perminant open wooden doors so i can station a guard in there at all hours without worrying that they will wonder off.

The only time that i see the prisoners complain now is when their family need is not met. This rarely happens, but i have seen it from time to time.

One thing i hope they implement with the deployment and the patrol path is if you move a guard directly over the path, they will continue on from that point, and not try to goto any path that was put down on the deployment screen.
Hopefully this will give you some ideas.

Here is looking forward to all of the videos that you put out in the future.


Ill take a look and thanks.
stuffplus
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Postby stuffplus » Sat May 18, 2013 5:09 pm

Episode 20 of high risk:

http://youtu.be/6qVlqvxR_VE

Trying to remedy it.
stuffplus
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Postby stuffplus » Tue May 21, 2013 7:12 pm

Episode 21 of low risk:

http://youtu.be/KS4lulZf6-I

A very very very funny bug in this one!
stuffplus
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Postby stuffplus » Fri May 24, 2013 6:51 pm

Episode 21 of high risk out now:

http://youtu.be/EbvS84nXhXs

Bad things... very bad things!
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Postby laptopbible » Tue May 28, 2013 1:02 am

It seems like every thing you do makes prison better, than kills or injures people lol

so it's like an impassible brick wall, by the way the workers should auto repair and you will get more prisoners so why give up now?
also if you click on the dead bodies they should give you the dump option, keep on uploading subbed!
stuffplus
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Postby stuffplus » Wed May 29, 2013 5:53 pm

@laptopbible: Thanks mate :)

Episode 1 of Saves + PA out now:

http://youtu.be/EHNgatHQvks

My save files to the prisons. Also looking for new ideas for a prison so feel free to chip in.
hassifa
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Postby hassifa » Thu May 30, 2013 12:48 am

Sorry to see that you have stopped progress on your min and max prisons. Though like you said, trying to retrofit prisons through alphas is an always a pain. Have you thought about waiting for alpha 10 to come out and only use that for your next prison?
Hopefully the alpha 10 update will include some good things overall and that they can give you some more ideas to use in your new prison.
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Postby HerrJoebob » Thu May 30, 2013 7:38 am

I enjoyed the series (and commented in many of them), hope to see more in the future.
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RutgerM
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Postby RutgerM » Thu May 30, 2013 12:36 pm

I've added your YouTube series to my Steam guide: http://forums.introversion.co.uk/prison ... hp?p=20653
stuffplus
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Postby stuffplus » Fri May 31, 2013 8:59 am

hassifa wrote:Sorry to see that you have stopped progress on your min and max prisons. Though like you said, trying to retrofit prisons through alphas is an always a pain. Have you thought about waiting for alpha 10 to come out and only use that for your next prison?
Hopefully the alpha 10 update will include some good things overall and that they can give you some more ideas to use in your new prison.


Looks like Alpha 10 has "fixed" the laundry and a few other issues and the new "boiling point" feature looks like it could make life easier and harder at the same time (when things go wrong). Ill be starting a new prison up.

HerrJoebob wrote:I enjoyed the series (and commented in many of them), hope to see more in the future.


Thanks and yes I will be starting up again soon.

RutgerM wrote:I've added your YouTube series to my Steam guide: http://forums.introversion.co.uk/prison ... hp?p=20653


No problem. Great guide BTW. Do you mind if I mention it in a video as it looks like a great resource.

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