wildweasel1 wrote:Clearly you don't understand economics or what I was talking about. The $.05 worth of production (which is more like $5.00) would only apply if the stole it from the devs office. a retailer would likely pay about $30 for a game they would retail for $60 for every 1000 units sold they would factor in a 10 unit loss due to damage, theft or returns and would expect a certain amount of profit from selling it. While they would not leave the store unlocked at night they would not want to spend so much on security that it would eat up more than say 10% of their profits especially if it made it harder for customers to buy the product from them. If they had no security and 1000 units were sold they would have a net loss of $30,000 and no revenue.
I kown that. My point is that if you stole a "virtual" copy, you're taking a part of something that has a cost to be made without paying your part. Of course when stealing physical from stores it cost to the vendor. What I was trying to say is that ether you think the product is worth it and you pay your part to use it. Either you think it's not worth it and you don't.
I really don't care about piracy not being a "loss" for industry, I eventually agree to that. Even if you were actually giving money to pirate, I would think it's still irrelevant. Because my main point is:
- There is a rule in the society forbidding to pirate. You follow the rules, you (should) get the right to be treated following those. If you don't respect them on purpose, you're 'out of the contract' and should expect society reaction.
wildweasel1 wrote:As far as the virtual product goes its a numbers game. You make a piece of IP your production costs are say $100,000. You sell the rights to use that for $20 you need to sell 5000 units to make back your costs. If your IP sucks you only sell 6000 units if your IP is really good you sell 500,000 units. one scenario you make $20,000 in profit for selling a crappy IP the other you make 9.9 million because it was good. both IP would likely be pirated, but is it the pirating that caused one IP to not make as much money? I recently bought "The WarZ" for $50 what a piece of crap that is. That's a case of the developers stealing money from us. I have also played Mech Warrior 2 and Planetside 2 without spending a dime (both excellent games BTW) but it has not hurt either of those companies profit margins.
As I said I don't care about piracy not being a loss for companies. I think it's unfair one pay to play and one other not. I think there is law and that either nobody or anybody has to follow it.
wildweasel1 wrote:Not every piece of IP is going to make money, sometimes the production costs are to high and there are just not enough people interested in the product to pay for it. When you consider all the good games that make money even though they get pirated as well, I think the answer is obvious, make a good game and you will make money. Every pirated copy is not a lost sale. I would say that very few sales are lost due to pirating, because the people that pirate games will find a way to do it and most likely would not buy it if they couldn't. What you wan't to do is make it more convenient for lazy people to buy you game rather than steal it and make it good enough that they want to buy it in the first place.
I am by no means advocating the theft of software, I myself am a game buying junkie with over 300 games on my steam account a large number of which I have never even loaded. I also bought this game sight unseen after reading about it on PC Gamer. I do however listen to the radio occasionally but I don't buy music and I go to library but rarely buy books I think the musicians and writers will do fine without me.
I'm not pretending I never pirate anything. It happened I had this documents to read and the only program able to read it was expensive. So instead of buying a $100 program for a one day usage, I pirated. It happened I wonder if a game is worth the price and pirated it to test it. But i'm not justifying it, I can explain why I did it, but will not pretend it was my right. It's one thing doing something illegal, it's another to pretend it's right.