Escaping Prisoners

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Kinross07
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Escaping Prisoners

Postby Kinross07 » Mon Oct 08, 2012 5:13 pm

This is going to sound incredibly noobish (probably for good reason) but how do I stop prisoners from escaping? Even after surrounding my complex with walls they make a break for it, and succeed. Any tips for a new guy would be greatly appreciated.
annoyingwolf
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Postby annoyingwolf » Mon Oct 08, 2012 5:42 pm

Fences, have layers of fences and doors outside the entrance then they will have to stop at each door to unlock the gate (If they have keys) giving the guards usually enough time to catch up.
Kinross07
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Postby Kinross07 » Mon Oct 08, 2012 5:53 pm

Cool, I'll give it a try. On a related note, how do I set a patrol area/route for a guard. The bureaucracy seems to suggest it's on the toolbar but I don't see it. Either I'm blind, the bureaucracy is wrong or it's not been implemented yet xD.
annoyingwolf
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Postby annoyingwolf » Mon Oct 08, 2012 5:56 pm

I haven't unlocked the Chief yet. Sorry. But my guess would be left click on the guards and maybe there's an option?
Kinross07
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Postby Kinross07 » Mon Oct 08, 2012 5:57 pm

Doesn't seem to be, only option seems to be to fire them. Oh well, I'll keep investigating/not bothering with patrols.
dustin5011
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Postby dustin5011 » Mon Oct 08, 2012 5:59 pm

As far as I know as of right now Patrolling guards is not in the game yet. Make sure you have jaildoors to places that you wouldn't want prisoners to be, with it set to staff only. Also by setting up metal detectors in the right places( I have mine at the door to the cantina ) there should be no reason for prisoners to have any sort of contraband. If you can't afford metal detectors doing random searchers while they are in there cells is a good way to keep that kind of stuff to a minimum too.
Kinross07
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Postby Kinross07 » Mon Oct 08, 2012 6:01 pm

Thanks! Metal detectors would certainly minimise the stabbing sprees that seem to occur in every room ever.
dustin5011
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Postby dustin5011 » Mon Oct 08, 2012 6:03 pm

If prisoners are starting to get out of control in places like your cantina or your showers move any spare guards to the area. The more guards there is around the less likely that prisoners will do anything crazy.
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flatlander
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Postby flatlander » Mon Oct 08, 2012 8:44 pm

If you notice them hanging around "sitting" at the exit or in your sequence of gates to get out of the prison you can always:

Click on them and then assign them to a holding cell (a guard will come and move them off the gate). This also works for getting prisoners who are trying to get to the kitchens away from kitchen doors.
If staff are moving through the gate you can click Lockdown... which will send all prisoners back to their cells.
The best tactic I've had so far is to make the prison exit the least likely route a prisoner would take. At the moment... lot of this game is about pathing.
Malgunn
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Cutlery....

Postby Malgunn » Tue Oct 09, 2012 3:54 pm

Kinross07 wrote:Thanks! Metal detectors would certainly minimise the stabbing sprees that seem to occur in every room ever.


Can i change my cutlery to plastic...as everytime i get going there seems to be an outbreak of knives!
tomy90
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Postby tomy90 » Tue Oct 09, 2012 7:23 pm

the way I have found to reduce the amount of escapes (as previously noted) have layers of fences and jail doors to make it take longer.

Also metal detectors work a treat on reducing this (and reducing the threat levels to your fellow prisoners and staff) I put metal detectors at the entrances to the cell blocks (I make it that they all have to go through a single door to get to the cell blocks making it cheaper to use metal detectors).

either that or put the metal detectors in kettle points of your complex (does include canteens and showers)

If you want to reduce the threat of contraband even further have multiple doors into areas such as the canteen (that is where they get most of their offence weapons after the start of the game) and just search people when you see them acting suspiciously and it should stop them trying to do this.

does anyone know if having solitary areas has a positive effect on reducing the amount of incidents and escape attempts occur? (I have them and I can't tell the difference
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Hessen
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Postby Hessen » Tue Oct 09, 2012 7:50 pm

dustin5011 wrote:places like your cantina


Image
dustin5011
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Postby dustin5011 » Wed Oct 10, 2012 1:29 am

[quote="Hessen"][quote="dustin5011"]places like your cantina[/quote]

[img]http://1.bp.blogspot.com/-LTjoDkQGK78/T7FIIjsnDdI/AAAAAAAAPR4/hFDZbi1BrhU/s1600/cantina2-702018.jpeg[/img][/quote]



omg yes! haha xD

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