Generally, when i look at sanitariums and prisons, they're around 2-3 stories tall, generally with a basement (especially the old ones, with a morgue).
Is this being planned in any way? Would probably be rather cool to have layers of structures, like the roof/floor 2 layer being the same (one layer above the rest, let's say 2.5m/layer)
This would of course also affect the ways waterworks and electricity is handled. You could possibly run electric wires underground (more costly), or run them overhead, as in a prison, running them in a visible fashion to all inmates could be... dangerous, needless to say. Not to mention could give a notable disadvantage if a more devious inmate would decide to cut power to a cellblock, or use them in another fashion.
Also, of waterpipes, in a similar fashion, you obviously have handling of water at some level in (hello showers and drains, as well as breaking any water related objects), is it planned in any way for prisoners to do vandalism on the water pipes et.c.? Or any number of disasters befalling them, imagine having a prisoner break a waterpipe running close to electric wiring that he had previously damaged and causing a massive power outage, and possibly breaking(!) numerous electrical equipments with his actions.
Anyhow, that's just random ideas, but i'd absolutely love to see differentiation of indoor/outdoor electric wiring (currently it's all bundled indoor rack cable), as well as having electrics done in a more complex fashion.. of course, relatively complex to its abusability. Would like to see possible fuse boxes and breakers though.
And mostly, i'd love to see multiple stories/layers of prison. Although a single story prison could be more of the game's scope at this point, i'd absolutely love to re-enact some of the more classic prison outlets, like say, the tower of London for instance.
Discuss.
Layers/Stories, questions of- and ideas for the future
Moderator: NBJeff
About building layers check here http://forums.introversion.co.uk/prison ... .php?t=647
About pipes here http://forums.introversion.co.uk/prison ... .php?t=107
eagle
About pipes here http://forums.introversion.co.uk/prison ... .php?t=107
eagle
Kanakotka wrote:Neither of those exist for me. Are they on the alpha forum? If so, how do i gain access to it?
Hi, you would need to buy the game http://www.introversion.co.uk/prisonarchitect/ once you buy the game you will be givin a serial key that's used to enable the 'Alpha Forum'.
It's well worth it mate, sure the game is buggy but updates will be coming soon and there is loads of good info about the game in the alpha forum/wiki as well as mods (yes mods), user created apps and more.
Just to give an example about one of the tools and what it does
Code: Select all
The Prison Architect Savegame Editor allows you to change the key-variables of your savegame.
-can can edit:
Money
Maintainance
Security
Legal
MentalHealth
Finance
ReducePenalty1
ReducePenalty2
ReducePenalty3
ReducePenalty4
ReducePenalty5
GuardPatrols
SecurityRoom
RiotGuards
Health
Cleaning
GroundsKeeping
Clone
-can show the technology tree for reference
-can change your preferences/settings in a safe way
-can enable sandboxing features (i.e. No need of Food/Electricity etc.)
-can satisfy all needs of the prisoners at once
-can unstuck all prisoners
Moreover you will have a hand in the development of the game, but you have to really love this this game to want to spend 30$+ on it.
I don't regret my purchase for a second, the game is pure awesome and only going to get better as time goes on and I want to be a part of that.
eagle
Kanakotka wrote:I do own the game and have the key, but haven't the slightest idea where to put it in.
I pretty much got it on the first day the alpha pre-order came out.
Use this link here http://www.introversion.co.uk/prisonarc ... ister.html and then use forum username, password & also the game key you received in email.
All this info is also found inside the PDF found in the same place the game download was.
eagle
Last edited by eagleFMJ on Sun Oct 07, 2012 6:30 pm, edited 2 times in total.
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