Prisoners ignoring the "staff only" doors

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Prisoners ignoring the "staff only" doors

Postby echofox » Tue Oct 02, 2012 2:16 am

Quite recently my prisoners, decided it would be fun to go through two staff only doors, into the kitchen and grab a knife for themselves. So for the past hour my prisoners have been playing musical knives. I search one prisoner the guard drops the knife, but doesn't dispose of it and then a new prisoner picks up that knife. At the same time more prisoners keep running into the kitchen to grab knives. It's starting to drive me insane!! lol

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Postby alexanderpas » Tue Oct 02, 2012 9:30 am

  1. You might want to post in the alpha forums: ... um.php?f=2
  2. You might want to rotate the metal detectors so your prisoners pass trough them correctly.
  3. The prisoner might've had (contraband) keys, or the door was open.
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Postby frasercarter » Tue Oct 02, 2012 9:43 am

if you read the wiki, that is the most effective, way of getting the metal detectors to work outside doors, otherwise they seem to not go off.
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Postby wfuller » Tue Oct 02, 2012 2:11 pm

Yes, I've noticed the same! The simple alternative is to use a proper jail door (set to staff only of course!) as the 'breakwater' and then behind that you are free to use normal doors, considering the prisoner doesn't sneak through with a member of staff! This is also a nice way to do office blocks. Have the front door as a jail door locked to staff, and then nice friendly normal doors within the block :p.

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