I have big problem with this game
My game always crash with error message like "APPCRASH"
It uses 50% of my I5 2500 processor and I have huge fps problem especially when the inmates take their shower, I should have 2 fps.
Code: Select all
Signature du problème :
Nom d’événement de problème: APPCRASH
Nom de l’application: prison architect.exe
Version de l’application: 0.0.0.0
Horodatage de l’application: 506180bd
Nom du module par défaut: prison architect.exe
Version du module par défaut: 0.0.0.0
Horodateur du module par défaut: 506180bd
Code de l’exception: 40000015
Décalage de l’exception: 000d33de
Version du système: 6.1.7601.2.1.0.768.3
Identificateur de paramètres régionaux: 1036
Information supplémentaire n° 1: a779
Information supplémentaire n° 2: a77957760641bb61323f1245f25056a2
Information supplémentaire n° 3: 7c41
Information supplémentaire n° 4: 7c411ad625c52b2791a7c53f2ddadc1e
Here is the debug file:
Code: Select all
alpha-1 pc vanilla compiled 10:59:56, Sep 25 2012
Loading Preferences from C:\Users\pc\AppData\Local/Introversion/Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
Screen
ScreenW [int] 0
ScreenH [int] 0
ScreenWindowed [bool] 0
ScreenMultiSampled [bool] 0
ScreenSuperSampled [bool] 0
Sound
SoundMixFrequency [int] 22050
SoundVolume [int] 255
SoundSwapStereo [bool] 0
SoundEnableDsp [bool] 1
RecentMap [string]
FirstTime [bool] 0
AutoSaveTimer [int] 10
END DataRegistry DUMP:
Suggested resolution : 1280 x 1024
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 6800 Series
OpenGL Version : 4.2.11762 Compatibility Profile Context
Parsing archive main.dat...
DONE
Parsing archive sounds.dat...
DONE
Fonts loaded in 296ms
Invalid multi-byte UTF8 character: 0XFF
Loaded in 433 strings
Couldn't open unicode language file data/language/english-fullgame.txt
Initialising SDL Audio:
Frequency: 22050
Format: 32784
Channels: 2
Samples: 512
Size of Stereo Sample: 4
SoundLibrary2D Starting buffer topup thread....
SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
OpenGL maximum texture size 16384 x 16384
Multisampled Framebuffer support : yes
Supersampling support at screen res 1280 x 1024 : yes
libpng version 1.4.7 - April 10, 2011
(Running with version 1.4.7)
================
== NEW MAP ===
================
MaterialLibrary reading from 'data/materials.txt'
BiographyGenerator read 27 fornames, 235 surnames
World Initialised to size 100 x 80 cells
GridNavigationSystem created Route Work-In-Progress (size 125Kb)
Grid Navigation System initialised
EscapeMap Initialised : 62Kb
Lightmap initialised in 4ms : 187Kb
Danger initialised : 31Kb
Patrol System Initialised : 218Kb
Gang System Initialised : 156Kb
Water System Initialised : 312Kb
PowerSystem initialised : 62Kb
Research System reading layout from data/research-layout.txt
PolaroidSystem has 29 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
Create starting world...
Create starting world done...
Saving Preferences to C:\Users\pc\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
WorldRenderer: vexCellTypes initialised in 1ms : 16000 triangles (vex,tex), 0.9 MBytes
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 1ms : 16000 triangles (vex,tex), 0.9 MBytes
WorldRenderer: vexDetails initialised in 3ms : 16000 triangles (vex,tex,col), 1.1 MBytes
WorldRenderer: vexShadow initialised in 4ms : 32000 triangles (vex,col), 1.5 MBytes
Curl version libcurl/7.27.0
Requesting motd from url 'http://forums.introversion.co.uk/pamotd.php?v=alpha-1&platform=pc&flavour=vanilla'
WARNING in Image constructor : Failed to open file 'data/'
WARNING in Image constructor : Failed to open file 'data/'
Saving Preferences to C:\Users\pc\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
I have MV C++ 2005, 2008, 2010 and .Net framework 4...
thank you for your help.
(sorry for my bad english)