mik3k wrote:Does Introversion really need to make $30 per copy of a game to stay in business and turn a profit? That is a great price for a AAA game with hundreds of people on the payroll and $$ millions in dev costs.
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My concern is not for myself but for the gamers out there that cannot have a taste of this game legally and how crappy some people here want to treat gamers that cannot afford $30 for an alpha of a game.
Really? "I don't think the devs need to or deserve to make $30 a copy because in the past that's not how it was" is what I totally just read. That's pretty F'ed up of you to suggest that the devs can not or should not make as much as they want to or choose...they are not OUR employees and they are not OUR slave code monkeys meant to do our biding...
Secondly...if a gamer really cares to get the game they can save $30 and buy it. Chances are if you are a gamer that means you have games and hardware to play them...you were able to save for them right? Why not now?
Perhaps now times are harder for gamer X or Y...that's still a pitiful excuse as to why a gamer (or anyone for that matter) can not save $30. Saving takes time...deal with it.
All I keep seeing in your posts and many other like it are simply people not wanting to pay $30 because it is an inconvenient price point for them. Excuses and whining. Especially when new games cost $50-$60 a pop and I am sure that doesn't stop them when the next cool title comes out.