Random Tinkering

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Moderators: jelco, bert_the_turtle

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Shwart!!
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Postby Shwart!! » Tue Aug 03, 2010 8:49 am

That's too bad about the turrets... They could still be fun, though. Just have to surround with laserfences so the DGs can't flee. :P

Back to what it used to be in 1.4.x with them exploding on any impact? I know it's kind of personal preference, so it's no big deal; I just don't see how rockets are useful if they don't explode on ground impact.

Also, have you fixed the turret teaming bug? Just want to make sure that's not being overlooked...

Shwart!!
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Major Cooke
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Postby Major Cooke » Tue Aug 03, 2010 6:11 pm

Actually I looked in the code of the rockets, they should technically still be behaving the same way as 1.4.x... However, they just don't for some arbitrary reason. Hmm... I'll have to look at Multiwinia's rocket code to see if there's any differences (which I highly doubt)
RonanZer0
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Re: Random Tinkering

Postby RonanZer0 » Fri Oct 31, 2014 12:13 am

I know this is REALLY old but does anyone have this? It looks interesting for mods.
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Stormchild
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Re: Random Tinkering

Postby Stormchild » Mon Nov 10, 2014 12:26 am

It's in my branch on the svn server for those with dev forum access. Not sure what state it's in re bugs etc though.
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Major Cooke
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Re: Random Tinkering

Postby Major Cooke » Wed Apr 20, 2022 6:21 am

I'm gonna have to try implementing this again to the remastered version. But first I need to contact them about how to access this again, and what version of VC we need.

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