i wanted to edit the shapes in darwinia, so i went to download 3ds max. but i found out that they only make 3ds for power pc based macintoshes. does anyone know any other 3d application that supports intel macs?
thanks
.max editor for intel mac?
Moderators: jelco, bert_the_turtle
- =SHOCKWAVE=
- level0
- Posts: 7
- Joined: Sat Aug 16, 2008 7:53 am
- Location: Forest Lake MN
This form would be best answered here:
http://forums.introversion.co.uk/darwinia/viewforum.php?f=8
http://forums.introversion.co.uk/darwinia/viewforum.php?f=8
you can get the original 3ds files off the IV darwinia site -- buried deep in the extras I think.
but there is no free way to edit them. evidently IIRC no 3D prog can implement an importer without a license... so you are effectively SOL unless you wanna buy max.
but! PaladinOfKaos coded an excellent exporter for blender which is free on all platforms. Someone else is now working on polishing it and adding import in case it's useful for Multiwinia.
but for now, if you want to import .shp into blender you have to convert by hand the coords to a .off file (simple to do but tedious). if the .shp uses a triangle list, you can put that into the .off and the shape will be imported fine. If the .shp uses triangle *strips* then you can only get the coords to import and you'll have to re-connect the quads and tris by hand -- not bad since all the shapes are so simple. if you are handy with perl or python, etc, it would be simple to automate all this... even converting strips to lists so you can import them too.
search the mods forum for "blender importer" -- there are several threads with all the info you need... IFF you bother to read it all carefully...
but there is no free way to edit them. evidently IIRC no 3D prog can implement an importer without a license... so you are effectively SOL unless you wanna buy max.
but! PaladinOfKaos coded an excellent exporter for blender which is free on all platforms. Someone else is now working on polishing it and adding import in case it's useful for Multiwinia.
but for now, if you want to import .shp into blender you have to convert by hand the coords to a .off file (simple to do but tedious). if the .shp uses a triangle list, you can put that into the .off and the shape will be imported fine. If the .shp uses triangle *strips* then you can only get the coords to import and you'll have to re-connect the quads and tris by hand -- not bad since all the shapes are so simple. if you are handy with perl or python, etc, it would be simple to automate all this... even converting strips to lists so you can import them too.
search the mods forum for "blender importer" -- there are several threads with all the info you need... IFF you bother to read it all carefully...
Who is online
Users browsing this forum: No registered users and 5 guests



