The GoldFish wrote:C) To anyone who's ever USED the mod system: I know we all sort of take the mod system for granted, but think about it - Someone coded the mod system into the game, they spent time trying to make it work. Do you think this ever shone through? How do you feel about the modibility of Darwinia? What mistakes do you think were made?
I can't comment on the mod editor, since I never tried it. What I can comment on, is that the mod system itself seemed tacked on, since some mods were a pain to load. "Create a new profile, load the mod, close the game, re-enable intro animation, start the game again" seems a bit too much trouble. I tried it the other day, and the game crashed when I tried to switch profile before switching mod, or the other way around.
D) To anyone who's ever played a mod: Was it worth it? Most of the high end mods had a lot of work go in to them. Did this come across? Just how "good" do you think these high end mods even were? Feel free to be harsh and brutal - I would say that most of my mods were actually pretty 'bad' in terms of story writing and editing, and even sometimes gameplay. Were there some mods you really enjoyed and some mods you really hated?
Definitely worth it! I remember being sad when I finished Darwinia, and wanting more. According to what I remember from my profile list, I played around 8-10 mods, some single level, some Darwinia sized. Some simple things like limiting you to different units or switching enemy and friendly colors really put a new spin on the game mechanics. I loved Insurrection and the Enemy Within saga, and probably one or two others I can't remember right now. I remember hating a Lemmings mod, since you had little control over the game, and having problems with The Desert (although it seemed to have good story ideas). Btw, the Mod List would benefit from a rating system of some sort. The first time I was trying mods, I got a few bad ones, and stopped trying. Only when I came back to Darwinia did I read some nice things about Enemy Within and decided to try again. I'm glad I did.
G) To anyone, really: Do you think anyone still cares any more? If a new mod came out tomorrow, that was either 1) using the existing modding system or 2) With all new spangly effects and some different gameplay, would you even bother looking into it, or is the time for Darwinia been and gone? Do you think that the imminent multiwinia release might inspire interest in Darwinia again, or do you think the kind of people it will attract will be mostly uninterested in Darwinia.
Yes, I'd be interested in trying it. My only problem with trying all the mods is that I don't have enough time to play through them all. I think that most people trying Multiwinia will not be very interested in Darwinia, since the focus seems totally different: one is hectic multiplayer battles, the other is strategy and story.
Still, I think some will be curious to know what the story before multiwinia is, to know more about the origins of the Darwinians and the virus.
briceman2, those seem like interesting ideas for a mod, please finish it. I started reading your post and getting interested, and then stopped reading your post in order to avoid spoilers when I play it.